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The class where you can do anything and everything.
Choose feats and customise the perfect character for you.
Creating a Trained
Where did you learn your skills? Who taught you? What will you learn next?
- Quick Build
You can make a Trained quickly by following these suggestions. First, any should be your highest ability score, followed by any other. Second, choose any background. Third, choose the equipment of your choices.
A plain old student learning from a master.
Hit Dice: 1d10 per Trained level
Hit Points at 1st level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Trained level after 1st
You are proficient with the following items, in addition to any Proficiencies provided by your race or Background.
Armour: Light Armour, Medium Armour, Heavy Armour, Shields
Weapons: Simple Weapons, Martial Weapons
Saving Throws: Any two
Skills: Choose any two skills
Starting wealth 5d4 x 10
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Ability Score Improvement
Starting at 1st level, and again at each level after, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. You can't increase an ability score above 27 using this feature.
Prerequisites. You need nothing to qualify for multiclassing into the Trained class.
Proficiencies. When you multiclass into the Trained class, you gain the following proficiencies: Light Armor, Medium Armor, Heavy Armor, Shields, Simple Weapons, Martial Weapons