Torna:The Golden Country (5e Campaign Setting)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 10:43, 28 May 2022 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Vastly incomplete.

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Rating: 1 / 5
This is a very minimal page, most likely a Stub. Please help expand this.

What are the rating guidelines in more detail?
Why is Torna:The Golden Country (5e Campaign Setting) rated how it is?
What is the correct campaign setting formatting?
If you feel this campaign setting does not deserve the current rating, start a discussion and the rating will be discussed


The world of Alrest is the fictional setting for Xenoblade Chronicles 2. This world is covered in an endless sea of clouds making the surface of the world uninhabitable, yet life persists inside and on the backs of massive creatures that roam the Cloud Sea known as Titans. These Titans are home to a diverse array of people, countries, climates, and wildlife to explore. This world is typically explored by pairs of Drivers and Blades controlled by players. A Driver is a person who awakens a Core Crystal to create a Blade which is bonded to the driver that awakened them. Blades come in many forms, but an overwhelming majority are natural fighters with the ability to create an elemental weapon to fight alongside their Driver.

Campaign-Specific Rules.[edit]

These Rules are suggested in order for players to emulate the style of combat in Xenoblade Chronicles 2: Torna the Golden Country.

Drivers and Blades[edit]

It is recommended that players make two characters that form a Driver and Blade pair. Both the Driver and Blade each have a class and race that give them a unique identity.

Driver Races[edit]


There are a variety of Humans who live among the Titans from the people of Torna to Mor Ardain.


Short and round folk covered in fuzz.


An agile race of people with feline features.


A long-lived race of blue people


Short Bird-Men with Bird Brains


Lizardmen with a conning bent


Ape-Men that keep to the wilderness

Driver Classes[edit]

Fighter Defender Healer Warrior Cavalier Knight Jack-of-all-Trades

Blade Races[edit]

Humanoid Beast Avian Artificial Aegis Flesh-Eater

Blade Classes[edit]

Flame Bringer

Aqua Wave

Lightning Bolt

Earth Breath

Cyclone Wing

Winter's Wake

Photon Edge

Black Abyss

Vangaurd Switch[edit]

Rearguard Arts[edit]


Switch Arts[edit]


Recoverable HP[edit]






For DMs[edit]


Back to Main Page5e HomebrewCampaign Settings [[Category:<!-Setting-> Setting]]'

Home of user-generated,
homebrew pages!