Torna:The Golden Country (5e Campaign Setting)
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Alrest[edit]
The world of Alrest is the fictional setting for Xenoblade Chronicles 2. This world is covered in an endless sea of clouds making the surface of the world uninhabitable, yet life persists inside and on the backs of massive creatures that roam the Cloud Sea known as Titans. These Titans are home to a diverse array of people, countries, climates, and wildlife to explore. This world is typically explored by pairs of Drivers and Blades controlled by players. A Driver is a person who awakens a Core Crystal to create a Blade which is bonded to the driver that awakened them. Blades come in many forms, but an overwhelming majority are natural fighters with the ability to create an elemental weapon to fight alongside their Driver.
Campaign-Specific Rules.[edit]
These Rules are suggested in order for players to emulate the style of combat in Xenoblade Chronicles 2: Torna the Golden Country.
Drivers and Blades[edit]
It is recommended that players make two characters that form a Driver and Blade pair. Both the Driver and Blade each have a class and race that give them a unique identity.
Driver Races[edit]
Human
There are a variety of Humans who live among the Titans from the people of Torna to Mor Ardain.
Nopon
Short and round folk covered in fuzz.
Gormotti
An agile race of people with feline features.
Indoline
A long-lived race of blue people
Tirkin
Short Bird-Men with Bird Brains
Igna
Lizardmen with a conning bent
Garlus
Ape-Men that keep to the wilderness
Driver Classes[edit]
Fighter Defender Healer Warrior Cavalier Knight Jack-of-all-Trades
Blade Races[edit]
Humanoid Beast Avian Artificial Aegis Flesh-Eater
Blade Classes[edit]
Flame Bringer
Aqua Wave
Lightning Bolt
Earth Breath
Cyclone Wing
Winter's Wake
Photon Edge
Black Abyss
Vangaurd Switch[edit]
Rearguard Arts[edit]
XXXXX
Switch Arts[edit]
XXXXX
Recoverable HP[edit]
XXXXX
Cosmology[edit]
Entities[edit]
Geography[edit]
History[edit]
For DMs[edit]
Signs[edit]
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