Torna:The Golden Country (5e Campaign Setting)
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Imagine an endless sea of clouds, the cloud sea if you will. The only land is on the back of continent-sized beasts called titans, and the fabled paradise known as Elysium atop the world tree.
The grandest of all titans being the kingdom of Torna, a dragon that floats on the cloud sea. The Tornan titan combines elements of both eastern and western dragons, with a large central body, and a long neck as well.
Adventurers bond with an item known as a core crystal to recruit artificial life forms given flesh called blades. They work together in teams to acomplish their objectives. Blades are ussually born with an elemental affinity and weapon, but others types are known to exist. Players can expect to have bonded with a blade, and CR for monsters will be calculated that each player will have at least one blade. The average adventurer has two, and most backgrounds include two blades.
Drivers and Blades
Vangaurd and Reargaurd
Drivers and Blades fight hand in hand when faced with combat. The Tornan fighting style has it so that either the blade or driver stands behind the other teamate supporting them while the supported teamate engages with the target in combat. Drivers and Blades Share HP.
Temporary HP and Blade Switching
Everytime you take damage in ""Torna the Golden Country"" you gain temporary HP equal to all the damage you take this is considered one source if two creatures were to attack you. You loose Temporary HP equal to a third of your Max HP at the start of every turn rounded to the lowest whole number. Say for example, Lora has 27 HP, and she takes 12 points of damage from a Volff. She gains 12 temporary hit points, but at the start of the next round, she looses 9 temporary hit points, and has 3 remaining. The temporary hitpoints can be healed into regular hitpoints by Blade switching. Laura can switch with her blade Jin, and now, Jin has healed the 3 remaining temporary hitpoints.