Tome of Flaws: Descriptions of Addictions, Flaws and Phobias (3.5e Sourcebook)

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Agony (Substance Addiction)

Description: This thick, reddish liquid is the distilled from the blood of a Succubus.

Initial Effect: User is stunned for 1d4+1 rounds and can take only partial actions for 1d6 minutes after that.

Secondary Effect: 1d4+1 enhancement bonus to Charisma for 1d10+50 minutes.

Side Effects: Feelings of intense pleasure that last for 1d4 hours.

Overdose: If more than one dose is taken in a 24-hour period, the user immediately falls unconscious for 1d4 Rounds (Fort DC 18 negates).

Delivery: Drank.

Addiction Rating: Low

Price: 25 Gold per dose.

Resistance DC: 18

Alchemy DC: 22

Barbweed (Substance Addiction)

Description: Leaves from the Assassin Vine plant are dried and rolled into a tobacco like substance and smoked.

Initial Effect: 1 point of Wisdom damage.

Secondary Effect: The smoker gains a +2 alchemical bonus to Strength for 1d3 hours. The bonus effects of the drug do not stack, though the duration will be extended.

Side Effects: A creature under the effect of Barbweed is easily confused and acts skittish (treat as Shaken).

Overdose: None.

Delivery: Smoked.

Addiction Rating: Medium.

Price: 2 Gold per dose.

Resistance DC: 12

Alchemy DC: 12

Black Pudding Paste (Substance Addiction)

Description: This black paste is boiled down Black Pudding to a fine smooth paste. Other herbs and ingredients are added to improve the flavor and reduce the acids effects.

Initial Effect: The user starts to hallucinate and sees strange objects, beings and other things near them. It takes 1 hour before the drug takes affect and the hallucinations begin. The effects last for 2D8 hours.

Secondary Effect: The character is less effective and unresponsive to normal stimuli. They suffer a -10 penalty to Spot checks and similar skills.

Side Effects: The character has hard time understanding what is going on around them; they are easily confused and manipulated while under the influence of the Black Pudding Paste.

Overdose: For each dose taken in the same day, the character has a 5% chance to stay under the effects for an additional D6 hours.

Delivery: Eaten.

Addiction Rating: Low

Price: 1 Gold per dose.

Resistance DC: 15

Alchemy DC: 30


Bulls Head (Substance Addiction)

Description: This rare drug is derived from the armor of a Bullete. They are ground to a fine powder mixed with other herbs. This can turned into a paste as well.

Initial Effect: The character becomes immune to fear effects for the next hour.

Secondary Effect: The character has an increased chance to fumble due to their poor coordination. Increase the characters chance to fumble by one for the next hour.

Side Effects: After the drug wears off, the character is Shaken for 1d4 hours.

Overdose: If the drug is taken more than once in a 24-hour period, the character becomes shaken for an additional 4 hours per dose taken.

Delivery: Snorted (powder) or eaten (paste).

Addiction Rating: High.

Price: 1 Gold per dose.

Resistance DC: 15

Alchemy DC: 25


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