Tome of Flaws: Descriptions of Addictions, Flaws and Phobias (3.5e Sourcebook)
From D&D Wiki
Agony (Substance Addiction)
Description: This thick, reddish liquid is the distilled from the blood of a Succubus.
Initial Effect: User is stunned for 1d4+1 rounds and can take only partial actions for 1d6 minutes after that.
Secondary Effect: 1d4+1 enhancement bonus to Charisma for 1d10+50 minutes.
Side Effects: Feelings of intense pleasure that last for 1d4 hours.
Overdose: If more than one dose is taken in a 24-hour period, the user immediately falls unconscious for 1d4 Rounds (Fort DC 18 negates).
Delivery: Drank.
Addiction Rating: Low
Price: 25 Gold per dose.
Resistance DC: 18
Alchemy DC: 22
Barbweed (Substance Addiction)
Description: Leaves from the Assassin Vine plant are dried and rolled into a tobacco like substance and smoked.
Initial Effect: 1 point of Wisdom damage.
Secondary Effect: The smoker gains a +2 alchemical bonus to Strength for 1d3 hours. The bonus effects of the drug do not stack, though the duration will be extended.
Side Effects: A creature under the effect of Barbweed is easily confused and acts skittish (treat as Shaken).
Overdose: None.
Delivery: Smoked.
Addiction Rating: Medium.
Price: 2 Gold per dose.
Resistance DC: 12
Alchemy DC: 12
Black Pudding Paste (Substance Addiction)
Description: This black paste is boiled down Black Pudding to a fine smooth paste. Other herbs and ingredients are added to improve the flavor and reduce the acids effects.
Initial Effect: The user starts to hallucinate and sees strange objects, beings and other things near them. It takes 1 hour before the drug takes affect and the hallucinations begin. The effects last for 2D8 hours.
Secondary Effect: The character is less effective and unresponsive to normal stimuli. They suffer a -10 penalty to Spot checks and similar skills.
Side Effects: The character has hard time understanding what is going on around them; they are easily confused and manipulated while under the influence of the Black Pudding Paste.
Overdose: For each dose taken in the same day, the character has a 5% chance to stay under the effects for an additional D6 hours.
Delivery: Eaten.
Addiction Rating: Low
Price: 1 Gold per dose.
Resistance DC: 15
Alchemy DC: 30
Bulls Head (Substance Addiction)
Description: This rare drug is derived from the armor of a Bullete. They are ground to a fine powder mixed with other herbs. This can turned into a paste as well.
Initial Effect: The character becomes immune to fear effects for the next hour.
Secondary Effect: The character has an increased chance to fumble due to their poor coordination. Increase the characters chance to fumble by one for the next hour.
Side Effects: After the drug wears off, the character is Shaken for 1d4 hours.
Overdose: If the drug is taken more than once in a 24-hour period, the character becomes shaken for an additional 4 hours per dose taken.
Delivery: Snorted (powder) or eaten (paste).
Addiction Rating: High.
Price: 1 Gold per dose.
Resistance DC: 15
Alchemy DC: 25
Back to Main Page → 3.5e Homebrew → Sourcebooks