Time Hold (3.5e Epic Spell)

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Hold Time
Spellcraft DC:
Components: M
Casting time: 1 round per character left animate
Range: 1 mile
Target: All objects in area
Duration: 1d4 hours maximum
Saving Throw: Will (see text)
Spell Resistance: No
To Develop:

This spell creates an area where time seems to stop at the moment after the ritual to perform it is completed. Any thing, character, NPC or otherwise that is in physical contact with the caster is left unaffected. Gold is burned up in the offering for the spell at a rate of 300 gp every 10 minutes. This spell allows the caster and those unaffected by this spell to act as if out of combat for its duration as long as no enemies made their saving throw. However, caster may not perform another spell while this spell is active. Other people that have been caught in the area of this spell may move at half speed if they made their saving throw.

This spell causes the caster to fall into a deep sleep for 5 days after the effect wears off, so it is advised that during the time the caster find shelter.

Material Component: 1 suit of golden armor, 300 gp for every 10 minutes this spell lasts

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