The Sandworm King (5e Creature)
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The Sandworm King
Gargantuan monstrosity, neutral
Saving Throws con, str
Tunneler. The Sandworm King can burrow through solid rock at half its burrow speed and leaves a 40-foot-diameter tunnel in its wake that lasts for 1d4 hours before collapsing.
Call of the Worm The Sandworm King can call up to 4 dwarf Sandworms, 2 Sandworms or 1 Giant Sandworm to fight for it
Multiattack. The King makes two Slam attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 30 ft., one target. Hit: 20 (3d8 + 8) Bludgeoning damage. If hit by slam the target is knocked prone and rolls a DC 15 con save or be stunned for one turn.
Bite. Melee Weapon Attack: +10 to hit, reach 30 ft., one target. Hit: 22 (2d12 + 10) Piercing damage. If the target is a Huge or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the worm. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the worm, and it takes 21 (6d6) acid damage at the start of each of the worm's turns. If the worm takes 30 damage or more on a single turn from a creature inside it, the worm must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the worm. If the worm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.
A sandworm of gigantic Proportions, Four miles long and 60 ft in diameter, it is a hyper-intelligent Sandworm that has assumed the position of King and has learned to speak common, if you kill one of it's denizens in combat you will gain it's respect and it may offer to become a powerful ally. Found in extremely ginormous stone caverns deep underground the desert, with tunnels connecting all of the deserts in the world.