Talk:Valkyrie (3.5e Class)

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Ideas Behind this Class[edit]

Wow, no discussion yet and I've never edited a wiki before. Hmm.

Well I suggest using the Paladin class as a template and making modifications from there. —The preceding unsigned comment was added by (talkcontribs) 00:03, 31 March 2007 (MST). Please sign your posts.

Thank you Mystery Man. I do agree about the path of a Pali. However, maybe instead of getting a mount, you instead get wings at a much higher level and increase as you increase. Either that, or make this into a prestige class for female Palis.
Any way you take this, though, the girls have to be able to invoke lightning somehow Flession 09:34, 31 March 2007 (MDT)
On an unrelated note I saw Flession's first post on this (see it through History) and it made me laugh... Very much what I think may happen to this class as told in a funny dialogue :). --Green Dragon 12:04, 31 March 2007 (MDT)
Yea, I couldn't get it how I wanted it to look (more spaced out) So I said screw it. If you wanna add it on here and make it look not as clumped up as it did, you have my blessings Flession 12:21, 31 March 2007 (MDT)
It's okay... Anyway, would anyone be willing to adopt this article? --Green Dragon 14:00, 5 April 2007 (MDT)
I have quite a few things on my plate ATM, but if I find some free time, I can get the ball rolling. Flession 17:16, 6 April 2007 (MDT)
Sounds good. --Green Dragon 13:57, 7 April 2007 (MDT)

How is it?[edit]

So, as you may have seen, and I have been discussing, I have taken on this class. Does it look alright? Of course it is still open for editing and whatnot. ^^ --Seraphim Rush 00:30, 2 May 2007 (MDT)

Actually, the day I planned on taking up the task was the day you posted this ^__^. Regardless, it's a good start and I may chime in on it once exams are over and done with. She needs to fly, though...either that or have something to do with lightning in order for it to really get into the Valkyrie spirit. -- Flession 10:46, 3 May 2007 (MDT)
Valkyrie's don't fly... and on top of that they are not particularly elemental. In fact there is a creature called Valkyrie in Dieties and Demigods. The only way they fly is with a pegusus. Other than that they are a female quasi-diety with 20 levels of paladin. --Seraphim Rush 19:25, 3 May 2007 (MDT)
Well, problem is what do they roll for to pass a check for an unwilling guy to become divine? And what actually happens to the guy when he becomes selected? He turns into butterflies wielding staffs of persuasive pain? Just a little humor :3 --Pz.Az.04Maus 05:42, 7 June 2007 (MDT)


Right now the class feels like a nonspellcasting paladin that gets all of its equivalent abilities a few levels later. Also, unlike the paladin, valkyries suffer permadeath. The first level does little but add a grave disadvantage to the character, and dead levels are abound the rest of the class.

I agree with Flession. The valkyrie needs a way of flying somehow, either by way of raven wings, or by some sort of mount. An animal companion would not be out of the question, since valkyries are associated with the wolves who pick apart corpses. Since valkyries traditionally fulfill more than a combat role, it wouldn't hurt if they got a few more skill points and skills. Knowledge (all), Intimidate, Profession (all), and some physical skills like Jump and Climb should round out the skill roster. Maybe get rid of heavy and/or medium armor proficiency and lower their hit dice to d8 to help distinguish it from the paladin.

I'd get rid of the inability to be raised. Instead, I would make effective outsider (native) typing part of the capstone Immortality ability. Might of the Valkyrie would be moved down to level 1 to give the class a major weapon at first level. I'm not sure what to do with the healing ability. It just sorta pops up out of nowhere with no progression before or afterward, along with valkyrie fire. And like I said before, it contributes to the overall feeling of paladin who gets everything later. Maybe just replace it with Lay on Hands?

I wouldn't mind a slight shift towards a leadership position. In other words, giving the valkyrie some sort of abilities she can use or keep running to bolster her allies. Auras would work, and could double as a means to deliver the valkyrie's Lay on Hands from afar. I'd imagine that a valkyrie's mere presence on the battlefield carries a lot of weight. Toss in a personal einherjar bodyguard (or two) to increase the overall impact of her leadership abilities.

I think it should get the healing ability in stages. mabye give it Valkyrie healing 1/day at second level and 2/day at sixth level. also why are none of the contribs above signed. I'd sugjest giving them Turn Undead (so they can send the undeads soul on?), but that would make it even more like a paladin. Zau 14:28, 16 April 2008 (MDT)

Alright, those things do sound good. If you would like to change it, Zau, it would be greatly appreciated. Thanks to everyone for their feedback. --Seraphim Rush 16:56, 30 June 2008 (MDT)

Random Comments[edit]

Yeah, lots of dead levels...Anyway, why the focus on Good and Law? Odin was waaaay chaotic. While I'm at it, sending souls on to the beyond doesn't strike me as something inherently really does seem like something profoundly Neutral; likewise, the Vikings didn't care if you were a wicked man or a good man, as long as you were a strong man. Flight could seriously be free and something nice like 100' a round, and it needs to be detailed what maneuverability they have. I'd really lose the focus on good/evil, and go with being able to beat the shenanigans out of people. 00:41, 17 November 2008 (MST)

Hit Dice[edit]

What Hit Die does this class use? d10? or d8? Nevermind, I see it now at the top right of the table.

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