Talk:Major Threat .22 Pistol (5e Equipment)

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The ability modifier used for a ranged weapon attack is by default always Dexterity (See 5e SRD:Attack Rolls). You don't need to specifically say that you can't use your Strength modifier to attack with this weapon, as that's true for all ranged weapons. Quincy (talk) 13:29, 10 November 2017 (MST)

Oh... neat. I kinda figured that but couldn't find the rule in my Player's Handbook, so I stated it just to be sure. However, since I don't need to, I'll update the weapon description. Thank you. --Supersmily5 (talk) 15:02, 10 November 2017 (MST)

You're welcome! I'm happy I could help. Quincy (talk) 16:04, 10 November 2017 (MST)

Looking at This Weapon[edit]

The weapon deals strictly too much damage, an automatic pistol in the DMG deals 2d6 damage and does not have the light property for example. The weapon should not have automatics hits or critical hits, modern weapons don't have cost(see the DMG pp. 268), and the overall mechanics behind how the weapon works should be simplified(the reload property is already described in the DMG on pp. 267, you shouldn't change how the reload rule works(ie adding loading property) and weapons don't needs to describe how it works if you are using the property).--Blobby383b (talk) 09:36, 18 April 2018 (MDT)

This set is based against the DMG, I didn't like the modern options because they didn't feel like they had enough impact. Regardless, I'm currently reworking the set up. I didn't know as much as I do now about how damage works in D&D, and while the point of Major Threat weaponry is to be mundane but better than normal weapons, I didn't consider the fact that most normal humanoids have >15 hit points, meaning these weapons don't have to be quite so dangerous. I plan to lower the damage while maintaining the deadliness that is the point of these weapons in a different way, by making them more difficult to heal and detrimental over time. Major Threat weaponry was designed because of an intense distaste for the way modern weapons are often portrayed in these sorts of games, simply being not much better than normal crossbows when in reality they are horribly deadly. Yes, it's unbalanced. Yes, it'd be overpowered. But that's the reality of it, often sideswiped by game balance. Keep in mind, the Major Threat ruleset (Especially the revised version I'm working on), is designed for strictly fantasy settings. It wouldn't make sense for modern armor to be incapable of handling bullets since that's usually what it's designed to do, for example. In fantasy settings however, anything that isn't magical (Which I didn't originally address but will in the revised version of the ruleset) wouldn't realistically be able to prevent a bullet from hitting you, except for maybe user error (Which is why you need proficiency with these weapons to automatically hit with them). Bullets from real modern guns fire at subsonic (Near the speed of sound) speeds, far faster than you can reasonably dodge. Similarly, no armor in the PHB can come even close to stopping a bullet, as proven by rigorous testing done by gun happy science.

I can continue on this rant all day, but if you'll kindly wait a few days I'm working on a new version of the whole thing which should take into account all the things I now know that I didn't when I originally made this. If nothing else, know that this ruleset was made in spite of the DMG, and is therefore not meant to be subject to it. This ruleset is based on the idea that getting ahold of these should be difficult (Especially ammo, because of the typically fantasy setting), and that when they appear the players should be afraid of them more than normal weapons. --Supersmily5 (talk) 17:15, 18 April 2018 (MDT)

What you saying is that in this framework modern firearms in a fantasy setting requires a different set of rules to the normal attack roll vs AC. However, presented like this, you have a specific weapon with the specific rule sitting alongside firearms that use the normal D&D rules - as though one character can have both a regular pistol and a major threat pistol.
Why not just have one page with a variant rule that can be applied to any modern firearm? Marasmusine (talk) 03:48, 9 January 2019 (MST)
The terminology is also misleading. An automatic hit followed by a saving throw (with half damage on a sage) is not an automatic hit. That's like saying that *burning hands* is an automatic hit. Attack rolls and saving throws are distinct vectors. *Magic missile* is an automatic hit.
The system presented is also relatively complicated. Why not just say "When you make an attack with a modern firearm, do not make an attack roll. Instead, the target makes a Dexterity saving throw. The DC is 8 + your Dexterity modifier + your proficiency bonus." If you want to include critical hits: "If the saving throw die shows a 1, a critical hit is scored." rather than the weird one-per-minute system. Marasmusine (talk) 09:03, 9 January 2019 (MST)
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