Swiftblade, Variant (3.5e Class)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Missing several sections.

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs


"Oh man, was that the sound barrier? I thought those orcs would at least slow me down a bit." -Tam Wingfoot, Swiftblade

Through some supernatural combination of manual dexterity, a natural talent for agility, and obsessive training, the Swiftblade can achieve Herculean feats of speed. Their competitive spirit usually manifests by early adulthood, and they are normally hot-headed as youths. That's not to say that just any irascible child will grow up to take the mantle of a Swiftblade; the competitive spirit accompanied by a rebellious streak is as good a catalyst as one could get. Often, they'll have an upbringing not uncommon to a rogue. In short, Swiftblades are a rare combination of nature and nurture.

Making a Swiftblade[edit]

A swiftblade is the balance of speed and strength. as a monk they are a balance of combat and skill

The Swiftblade is a melee fighter, but due to her high Dexterity, she can also excel at a range.

Abilities: Dexterity, obviously. Also, Strength and Constitution are important to do and take more damage, respectively.

Races: Most commonly Humans and Elves, but rarely any barbaric race. Similar to the monk.

Alignment: Any non-Lawful.

Starting Gold: 6d4×10 gp (150 gp).

Starting Age: As fighter.

Table: The Swiftblade

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Fly Speed Land Speed
AC Bonus
Fort Ref Will
1st +1 +0 +2 +0 Extremespeed 1/day, Evasion +0ft +2
2nd +2 +0 +3 +0 Uncanny Dodge +0ft +2
3rd +3 +1 +3 +1 +10ft +2
4th +4 +1 +4 +1 Slow Fall 20 ft. 40ft +10ft +3
5th +5 +1 +4 +1 Improved Evasion, Extremespeed 2/day 40ft +20ft +3
6th +6/+1 +2 +5 +2 Slow Fall 30 ft. 40ft +20ft +3
7th +7/+2 +2 +5 +2 Iron Clad 40ft +30ft +4
8th +8/+3 +2 +6 +2 Slow Fall 40 ft. 60ft +30ft +4
9th +9/+4 +3 +6 +3 60ft +40ft +4
10th +10/+5 +3 +7 +3 Improved Uncanny Dodge, Extremespeed 3/day, Slow Fall 50 ft. 60ft +40ft +5
11th +11/+6/+1 +3 +7 +3 60ft +50ft +5
12th +12/+7/+2 +4 +8 +4 Slow Fall 60 ft. 80ft +50ft +5
13th +13/+8/+3 +4 +8 +4 80ft +60ft +6
14th +14/+9/+4 +4 +9 +4 Slow Fall 70 ft. 80ft +60ft +6
15th +15/+10/+5 +5 +9 +5 Extremespeed 4/day 80ft +70ft +6
16th +16/+11/+6/+1 +5 +10 +5 Slow Fall 80 ft. 100ft +70ft +7
17th +17/+12/+7/+2 +5 +10 +5 100ft +80ft +7
18th +18/+13/+8/+3 +6 +11 +6 Slow Fall 90 ft. 100ft +80ft +7
19th +19/+14/+9/+4 +6 +11 +6 100ft +90ft +7
20th +20/+15/+10/+5 +6 +12 +6 Extremespeed 5/day, Slow Fall Any Distance 120ft +90ft +8

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Spot (Wis), Swim (Str), Tumble (Dex).

Class Features[edit]

All of the following are class features of the Swiftblade.

Weapon and Armor Proficiency: Swiftblades are proficient with all simple and martial weapons, and with light and medium armor but not with shields.

When wearing heavy armor, using a shield, or carrying a heavy load, a Swiftblade loses all non-extraordinary abilities.

Extremespeed (Su): At level 1, the Swiftblade can take a full-round action to instantaneously move at their current Land speed in a straight line, making attack rolls on each creature in the squares she passes through. Any extra attacks (i.e. flurry of blows, off-hand attack, or high base attack bonus) are also done. These attacks count as if the target(s) were flanked and have a bonus to the attack roll(s) equal to half the Swiftblade's level (rounded down). Extremespeed only provokes an Attack of Opportunity for enemies if the Swiftblade was in range at the end of the ability.

Evasion (Ex): At level 1, a Swiftblade gains evasion. If exposed to any effect that normally allows her to attempt a Reflex saving throw for half damage, she takes no damage with a successful saving throw. Evasion can be used only if the Swiftblade is wearing light, medium or no armor. A helpless swiftblade does not gain the benefit of evasion.

Uncanny Dodge (Ex): At level 2, a Swiftblade retains her Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (She still loses any Dexterity bonus to AC if immobilized.)

Land Speed Bonus (Su): At level 3, the Swiftblade gets an enhancement bonus to her land speed as she levels up.

Fly Speed (Su): At level 4, the Swiftblade gets a flight speed that increases as she levels up.

AC Bonus (Ex): At level 1, the Swiftblade gets a dodge bonus that increases as she levels up.

Slow Fall (Ex): At level 4, the Swiftblade within arm’s reach of a wall can use it to slow her descent. When first using this ability, she takes damage as if the fall were 20 feet shorter than it actually is. The Swiftblade’s ability to slow her fall (that is, to reduce the effective distance of the fall when next to a wall) improves with her Swiftblade level until at 20th level she can use a nearby wall to slow her descent and fall any distance without harm.

Iron Clad (Ex): At level 7, the Swiftblade learns Iron Clad which works as the Defensive Sunderfeat, even if she does not meet the prerequisite.

Improved Evasion (Ex): This ability, gained at level 10, works like evasion (see above). A Swiftblade takes no damage at all on successful saving throws against attacks that allow a Reflex saving throw for half damage. What’s more, she takes only half damage even if she fails her saving throw.

Improved Uncanny Dodge (Ex): At level 10, a Swiftblade can no longer be flanked. This defense denies rogues the ability to use flank attacks to sneak attack the Swiftblade. The exception to this defense is that a rogue at least four levels higher than the Swiftblade can flank her (and thus sneak attack her).


Swiftblades that become lawful lose all non-extraordinary abilities and can no longer level up as a Swiftblade.

Epic Swiftblade[edit]

Table: The Epic Swiftblade

Hit Die: d8

Level Special Fly Speed Land Speed
AC Bonus
21st 120ft, perfect +100 +5
22nd Bonus Feat 120ft, perfect +100 +5
23rd 120ft, perfect +110 +5
24th Bonus Feat 140ft, perfect +110 +6
25th 140ft, perfect +120 +6
26th Bonus Feat 140ft, perfect +120 +6
27th 140ft, perfect +130 +6
28th Bonus Feat 160ft, perfect +130 +7
29th 160ft, perfect +140 +7
30th Bonus Feat 160ft, perfect +140 +7

4 + Int modifier skill points per level.

Land Speed Bonus (Su): The Swiftblade's land speed bonus increases at the same rate after level 20.

Fly Speed (Su): The Swiftblade's fly speed increases at the same rate after level 20.

AC Bonus (Ex): The Swiftblade's AC bonus increases at the same rate after level 20.

Extremespeed (Su): The Swiftblade's distance and uses per day of Extremespeed continue to increase at the same rate after level 20.

Bonus Feats: The epic Swiftblade gains a bonus feat (selected from the list of epic Swiftblade bonus feats) every 5 levels after 20th.

Epic Swiftblade Bonus Feat List: Blinding Speed, Damage Reduction, Epic Reflexes, Epic Prowess, Epic Reputation, Epic Skill Focus, Epic Speed, Epic Toughness, Epic Will, Epic Fotitude, Epic Endurance, Energ Resistance, Fast Healing, Great Charisma, Great constitution, Great Dexterity, Great Intelligence, Great Wisdom, Great Strength, Penetrate Damage Reduction, Perfect Heath

Swiftblade Starting Package[edit]

Weapons: .

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor

Feat: .

Bonus Feats: .

Gear: .

Gold: .

Campaign Information[edit]

Playing a Swiftblade[edit]

Religion: .

Other Classes: .

Combat: .

Advancement: .

Swiftblades in the World[edit]


Daily Life: .

Notables: .

Organizations: .

NPC Reactions: .

Swiftblade Lore[edit]

Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DC Result
5 .
10 .
15 .
20 .

Swiftblades in the Game[edit]

Adaptation: .

Sample Encounter: .

EL : .

Back to Main Page3.5e HomebrewClassesBase Classes

Home of user-generated,
homebrew pages!