Surged (5e Class)

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Surged[edit]

The Surged are fiendish individuals, typically linked to a disease or flesh deity of some sort, their bodies surge with a demonic strength and power, to cast forth unnatural magic and forbidden spell casting in the form of their twisted and demented augments that grow on their body, like disease or fungal growths. The disease provides them with superhuman strength and speed, like some sort of ravenous infectious disease that rots their limbs away, and replaces them with newer, stronger ones. Surged are not at a total lose for social interaction though, as the malleable demon skin flesh that grows along their body has very adaptive traits, merging into itself and camouflaging it's color to the individuals natural body to mimic the Surge's limbs as if they were normal body parts. This is how the disease grows, it roots itself inside the individual and doesn't reveal itself till it has fully developed inside the hosts body, typically developing overnight or over the course of the day when the host least expects it, when a new development of the Surge forms, it causes great pain to the Host's body, inflicting terrible mental stability and horrible surging pain until the host either dies or adapts to the pain. Individuals infected with the Surged often wont even know till it's already taken over their body, either becoming a slave to the disease itself, or accepting it and becoming one with the Surge. If a host is infected with one form of the Surge, they'll likely develop more, their body rotting internally every day until eventually their entire body has become what the Surge would consider "Better, Faster, Stronger" and "Complete". Individuals who have "completed" their transformation often come with the most instability as well as the most raw strength both in their spells and their bodies endurance. The Surged are a demonic subspecies of Martial Casters that can be created from any creature of any race, they are shunned by any creature of religious background, that's only if they find out what you are~

Creating a Surged[edit]

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Illustration of Golden Blood Hammer Fist Surged, Source: Prototype 2
Quick Build

You can make a Surged quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Constitution. Second, choose the charlatan background.

Class Features

As a Surged you gain the following class features.

Hit Points

Hit Dice: 1d8 per Surged level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Surged level after 1st

Proficiencies

Armor: Light, Medium Armor
Weapons: Martial Weapons, Simple Weapons
Tools:
Saving Throws: Intelligence, Constitution
Skills:

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Studded leather armor or (b) a chain shirt
  • (a) A martial weapon or (b) two simple weapons
  • A Ravenous Crystal (See Below)
  • If you are using starting wealth, you have If you are using starting wealth, you have 2d6 x10 in funds.

Table: The Surged

Level Proficiency
Bonus
Features Surge Charges
1st +2 Elemental Blood 2
2nd +2 <!-Class Feature2-> 2
3rd +2 <!-Class Feature3-> 3
4th +2 Ability Score Improvement 3
5th +3 4
6th +3 4
7th +3 5
8th +3 Ability Score Improvement 5
9th +4 6
10th +4 6
11th +4 7
12th +4 Ability Score Improvement 7
13th +5 8
14th +5 8
15th +5 9
16th +5 Ability Score Improvement 9
17th +6 10
18th +6 11
19th +6 Ability Score Improvement 12
20th +6 20

Elemental Blood[edit]

In order to power your Surge, you've imbued your blood with an ancient elemental energy, it flows through your body and charges your Arcane Augment. You gain resistance to one damage type of your choice, and your Arcane Augment's damage type is decided by your elemental blood.

Red

Your Surged limbs light aflame, and glow orange like a raging inferno, your Surge deals Fire Damage. You also have resistance to Fire damage and have advantage on saving throws against Fire damage.

Black

Your Surged Limbs drip with dark energy, and rot the flesh of those you strike, your Surge deals Necrotic Damage. You also have resistance to Necrotic damage and have advantage on saving throws against Necrotic damage.

Blue

Your Surged limbs turn like gears, and strike with extreme speed, throbbing with an electric pulse, your Surge deals Lightning Damage. You also have resistance to Lightning damage and have advantage on saving throws against Lightning damage.

Silver

Your Surged limbs are frostbitten in a magical black ice, freezing cold to the touch, your Surge deals Cold Damage. You also have resistance to Cold damage and have advantage on saving throws against Cold damage.

Green

Your Surged limbs grow fungal growths and ooze with deadly toxins, your Surge deals Poison Damage. You also have resistance to Poison damage and have advantage on saving throws against Poison damage.

White

Your Surge sees a much lighter side of the world, and develops much tamer but much more painful limbs, your Surged limbs glow like radiant light and shine bright with holy spirit, your Surge deals Radiant Damage. You also have resistance to Radiant damage and have advantage on saving throws against Radiant damage.

Gold

Your Surged limbs are infused with a golden wrath, your sharp skin and serrated limbs protrude many blades from themselves, your Surge deals Slashing Damage. You also have resistance to Slashing damage and have advantage on saving throws against Slashing damage.

Bronze

Your Surged limbs come with deep intentions, long metallic spikes infused into your body, the spear the flesh of your enemies, your Surge deals Piercing Damage. You also have resistance to Piercing damage and have advantage on saving throws against Piercing damage.

Copper

Your Surged limbs are blunt and brash, a dark brown fluid drips into a solid metal that demolishes anything in your way, your Surge deals Bludgeoning Damage. You also have resistance to Bludgeoning damage and have advantage on saving throws against Bludgeoning damage.

Purple

Your Surged limbs are the most visibly horrifying of all, they're fleshy and fiendish, and tear through not only the bodies but the minds of your enemies, your Surge deals Psychic Damage. You also have resistance to Psychic damage and have advantage on saving throws against Psychic damage.

<!-Subclass Feature->[edit]

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

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<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Surged Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Surged class, you must meet these prerequisites:

Proficiencies. When you multiclass into the Surged class, you gain the following proficiencies:

Author's Notes: Hammer Fists (Melee Tank), Stompers (Movement), Arcane Vision (Utility and truesight), Arcane Core (Ironman type thing?), Skorpiki Tail (High dps monk-style fighter), Tether Blades (Swords on chains), Razor Wings (Sharpened wings of steel), Genetic Body (Lungs and stomach, leaden bodies capable of withstanding all), Wire Hooks (Hip mounted grapple, slightly inspired from attack on titan or league of legend's camille) Adaptive Skin (Resistances and stealth)


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