Summoner 9th variant (5e Class)

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<!-Introduction Leader->[edit]

Creating a[edit]

Quick Build

You can make a <!-summoner-> quickly by following these suggestions. First, <!-charisma-> should be your highest ability score, followed by <!-constitution->. Second, choose the <!-urban bounty hunter-> background. Third, choose <!-a shortbow, leather armor, arcane focus, and a explorers pact->

|name=summoner |summary=A small, scrawny halfling is surrounded by bloodthirsty orcs, ready to kill him. Still lightly quivering, he swipes his hand and a giant four armed acid elemental appears from seemingly nowhere. Although the orcs handle the surprise well, the brute still manages to disembowel the horde in a few quick seconds. The dragonborn sits in the flimsy wooden seat, spitting draconic obscenities at the tiefling, standing in front of it. The tiefling merely smiles and stares, before snapping her fingers, and calling upon her horde. Within seconds nearly half a dozen snakelike aberrations were on top of the dragonborn. It took only a few minutes for him to divulge the information. While many who dabble in the arcane become adept at beckoning monsters from the farthest reaches of the planes, none are more skilled at it than the summoner. This practitioner of the arcane arts forms a close bond with one particular outsider, known as an eidolon, who gains power as the summoner becomes more proficient at his summoning. Over time, the two become linked, eventually even sharing a shard of the same soul. Summoners spend much of their time exploring the arcane arts alongside their eidolons. While their power comes from within, they rely heavily on their eidolon companions in dangerous situations. While a summoner and his eidolon function as individuals, their true power lies in what they can accomplish together. |hd= |spellcasting= |armor=light |weapons=simple |tools=none |saves= charisma and wisdom |skills= Choose 3 from Animal Handling, Arcana, Religion, Investigation, Insight, Intimidation, Perception, Persuasion, Survival or Nature |item1a= |item1b= |item2b= |item3a= |item3b= |item4a= |item4b= |wealth= |classfeatures1=<!-class feature1-> |classfeatures2=<!-class feature2-> |classfeatures3=<!-Class Feature3-> |classfeatures4= |classfeatures5= |classfeatures6= |classfeatures7= |classfeatures8= |classfeatures9= |classfeatures10= |classfeatures11= |classfeatures12= |classfeatures13= |classfeatures14= |classfeatures15= |classfeatures16= |classfeatures17= |classfeatures18= |classfeatures19= |classfeatures20=

|extrasonleft= |extra1_name= |extra1_1= |extra1_2= |extra1_3= |extra1_4= |extra1_5= |extra1_6= |extra1_7= |extra1_8= |extra1_9= |extra1_10= |extra1_11= |extra1_12= |extra1_13= |extra1_14= |extra1_15= |extra1_16= |extra1_17= |extra1_18= |extra1_19= |extra1_20= }}

<!-Class Feature->[edit]

<!-Class feature game rule information->

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<!-Subclass Feature->[edit]

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->

<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

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<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

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<!-Class Feature->

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Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->


Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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