Suction Cup Warrior (5e Class)

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Suction Cup Warrior[edit]

You can't kill Suction Cup Warriors! Look at them go! Suction Cup Warriors have truly mastered the mortal body. Their physical stamina and acrobatic abilities are practically unmatched. Using their trusty suction cups, they can escape almost any situation. People who become Suction Cup Warriors are often known for their "can do" attitude, and have hardly ever been shown to be afraid of anything. Legends speak of the first Suction Cup Warrior, who climbed his way out of Hell itself, while calling Asmodeus a bitch on his way out.

Creating a Suction Cup Warrior[edit]

Suction Cup Man.jpg

Quick Build

You can make a Suction Cup Warrior quickly by following these suggestions. First, Constitution should be your highest ability score, followed by Charisma or Strength. Second, choose the Soldier or Entertainer background.

Class Features

As a Suction Cup Warrior you gain the following class features.

Hit Points

Hit Dice: 1d12 per Suction Cup Warrior level
Hit Points at 1st Level: 1d12 + Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Suction Cup Warrior level after 1st


Armor: Light Armor and Shields
Weapons: Simple Weapons and Shields
Tools: Choose 1 of Any Tool and 1 Instrument
Saving Throws: Strength and Constitution
Skills: Choose 3: Acrobatics, Athletics, Intimidation, Medicine, Performance, Persuasion, Stealth, and Survival


You start with the following equipment, in addition to the equipment granted by your background:

  • Leather Armor or a Shield
  • 1 Simple Weapon
  • Explorer's Pack or Dungeoneer's Pack
  • You start with 4 suction cups. They are strong enough to hold you up and are considered bound to you. They are treated as Simple Weapons and can do 1d4 bludgeoning damage.
  • If you are using starting wealth, you have 4d4 x 10 GP in funds.

Table: The Suction Cup Warrior

Level Proficiency
Features —Spell Slots per Spell Level—
1st 2nd 3rd 4th 5th
1st +2 I'm a Suction Cup Warrior!
2nd +2 Action Surge 2
3rd +2 Expertise 3
4th +2 Ability Score Improvement, Slow Fall 3
5th +3 Extra Attack 4 2
6th +3 Look at me go! 4 2
7th +3 Lemme guess, ya filled it with piss? 4 3
8th +3 Ability Score Improvement 4 3
9th +4 Thanks FeyWild you've been horrible! 4 3 2
10th +4 I'm smudgin' up your windows fool! 4 3 2
11th +4 Suction Cup Lifestyle Feature 4 3 3
12th +4 Ability Score Improvement 4 3 3
13th +5 Suction Cup Lifestyle Feature 4 3 3 1
14th +5 4 3 3 1
15th +5 Suction Cup Lifestyle Feature 4 3 3 2
16th +5 Ability Score Improvement 4 3 3 2
17th +6 Suction Cup Lifestyle Feature 4 3 3 3 1
18th +6 4 3 3 3 1
19th +6 Ability Score Improvement 4 3 3 3 2
20th +6 Suction Cup Lifestyle Feature 4 3 3 3 2

I'm a Suction Cup Warrior![edit]

At 1st level, you gain the following features:

Master Climber

You can climb up and along walls with your suction cups, and are not impeded when attacking while hanging from a wall or ceiling. This movement does not reduce your movement speed. However, you must be using all 4 to move and at least 2 to stay attached.

I wrote you a song!

You share the same spell list as Bards. Charisma is your Spellcasting Modifier.

Second Wind

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d12 + your Suction Cup Warrior level. Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge[edit]

At 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.


At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

Slow Fall[edit]

At 4th level, you can use your reaction when you fall, to laugh in the face of gravity and reduce any falling damage you take by an amount equal to five times your Suction Cup Warrior level.

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Extra Attack[edit]

At 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Look at me go![edit]

At 6th level, you just stop caring about what others think. If you are caught in a restricted area, you can make a Persuasion or Intimidation role, with advantage, to convince whoever found you to just forget that you are there. Because they can't stop you. You also gain proficiency in Charisma Saving throws.

Lemme guess, ya filled it with piss?[edit]

At 7th level, your suction cups become stronger. You now have advantage on checks and Saving Throws when something is physically attempting to or causing you to fall when climbing.

Thanks FeyWild you've been horrible![edit]

At 9th level, your suction cups are considered magical for the purposes of overcoming resistances to physical damage, and have advantage on Attack Rolls against demons.

I'm smudgin' up your windows fool![edit]

At 10th level, your suction cups really start to smudge things up. As an action, you can touch a creature with your suction cups and force them to make a Constitution Saving Throw, with a DC of 8 + Charisma Mod. + Proficiency. If they fail, they are blinded. If they succeed, they ignore the effect. They can attempt the Saving Throw at the end of each of their turns.

Suction Cup Lifestyle[edit]

At 11th level, you choose one of the two paths that Suction Cup Warriors can master: Way of the Cups or Way of the Undying

Way of the Cups[edit]

I'll kick your ass![edit]

At 11th level, you figure out how to truly kick someone's ass with your suction cups. They now deal 2d6 Bludgeoning damage.

Screw Hell![edit]

At 13th level, you gain access to the spell Plane Shift. It is automatically added to your list of known spells, even if it exceeds your current maximum. It can only be cast once before needing a long rest.

Don't climb up here! You'll Die![edit]

At 15th level, you can use your reaction to save allies within 15ft of you who were dumb enough to try climbing a flat wall like you. You can make a ranged Attack Roll against an ally, using their Natural AC, and if you succeed, the suction cup you threw will magically fly and pin them to the closest unoccupied space on a wall or ceiling.

I can only go up![edit]

At 17th level, you realize that once you start climbing, you need to reach the top and rev back down. You are now immune to when something is attempting to magically force you off a wall or ceiling.

The Omega Suction Cups[edit]

At 20th level, your suction cups evolve, and grant you the ultimate sucking power. Your suction cups now deal 4d6 Bludgeoning damage, and can cast Fireball, Cure Wounds, Polymorph, and Resurrection as an action. Once each before needing a Long Rest.

Way of the Undying[edit]

Unarmored Defense[edit]

At 11th level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Strength modifier + your Constitution modifier.

I knew I shoulda packed a lunch![edit]

At 13th level, your body just accepts that you always forget supplies for your arduous climbing endeavors. It now takes 2x as long for you to gain exhaustion for not sleeping, eating, or drinking.

Screw the Highway![edit]

At 15th level, you become even more unkillable than you already were. Your AC is increased by 2, and you gain the Tough feat.

Can't I just, go back through it?[edit]

At 17th level, you realize that once you're in Hell, you can just leave. Once a week, if you die to physical damage but your body is still in tact, you can get back up like nothing happened. If your body is destroyed, you must wait an entire day before you can walk out of Hell and be teleported to your party.

You can't kill Suction Cup Man![edit]

At 20th level, you say "Screw it, I can't be killed!" Well, mostly. You now have advantage on Death Saving Throws, and must fail 5 instead of 3 to die.


Prerequisites. To qualify for multiclassing into the Suction Cup Warrior class, you must meet these prerequisites: 15 in Constitution and 13 in Charisma

Proficiencies. When you multiclass into the Suction Cup Warrior class, you gain the following proficiencies: Shields, Simple Weapons and Suction Cups

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