Strength Domain V2 (5e Subclass)

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Strength Domain[edit]

Strength Domain Spells[edit]
Cleric Level Spells
1st divine favor, shield of faith
3rd enhance ability, enlarge/reduce*
5th crusader's mantle, protection from energy
7th resilient sphere, stoneskin
9th arcane hand, giant size

* Unless you gain this spell from another source, you can only use the "enlarge" option of this spell.

Bonus Proficiencies

When you choose this domain at 1st level, you gain proficiency with martial weapons and heavy armor.

Pure Force

Starting from when you choose this domain at 1st level, the blessing of your god allows your weapons to strike with additional force. When you hit with a weapon you're proficient with and use your Strength score for the attack roll, you deal an extra 1d6 damage of the same type dealt by the weapon to your target.

This extra damage increases as you reach higher levels: it increases to 1d8 when you reach 6th level, 1d10 when you reach 14th level, and 1d12 when you reach 17th level.

Channel Divinity: Blessing of Strength

At 2nd level, you can use your Channel Divinity to enhance your physical might. With an action you enter a state Brawny, for the next 10 minutes you gain a +2 bonus to strength and gain advantage on strength checks and saving throws.

Relentless resilience

Starting from 6th level, You can as a bonus action increase your resilience, you gain temporary life like 1d8 x Your Wisdom modifier (Minimum+1) + proficiency bonus.

Extra Attack

Beginning at 8th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Survivor

At 17th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, if you are at or below half your hit point maximum and have at least 1 hit point, you regain hit points equal to your Constitution modifier (minimum of 1).

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