Straw Puppet (5e Creature)
From D&D Wiki
Medium construct, neutral
Saving Throws Constitution, Dexterity
Telepathic talk. Allows the puppet to receive simple instructions from puppeteer verbally, or telepathically.
Master of strings. Immune to all damage when stored into puppeteers pocketrift.
Crush. Melee Weapon/unarmed Attack: +3 to hit, reach 5 ft., one creature. Hit: 2d6 + 3 bludgeoning damage.
Slash. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 1d4 + 3 slashing damage.
Stab. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 2d4 piercing damage.
Grapple. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.
Spinning Slash. Melee Weapon Attack: +5 to hit, reach 1 ft., under three creatures.
If a creature leaves it striking zone it takes an attack of opportunity. Vanish then reappear behind the creature and stab it in the foot with a hidden blade slowing the creature down.
Puppeteer puppets are creatures that can be created out of about anything. They move by the puppeteer's will and mind, which can be tricky to tell how they'll move since they are generally blank. But they'll fight, clean, slaughter all on the puppeteer's orders. There are various specialized puppets like lurker puppets, and juggernaut puppets. Legendary puppeteer Val Mai Konnic made it possible for these puppets, aside from a normal puppet, to be made through specific conditions to evolve into one of the variants immediately using the evolve puppet skill.