Straw Juggernaut Puppet (5e Creature)

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Straw Juggernaut Puppet[edit]

Medium construct, neutral

Armor Class 15 (ScaleMail)
Hit Points 5 (1d10)
Speed 30 ft.

20 (+5) 15 (+3) 19 (+4) 10 (+0) 10 (+0) 17 (+17)

Saving Throws Constitution, Charisma
Skills Animal Handling, Medicine
Damage Vulnerabilities fire
Damage Resistances cold
Damage Immunities poison
Senses passive Perception X
Languages understanding of what the puppeteer says but can't speak or write
Challenge 1/3 (600 XP)

Lay on hands Feature description per level you can 5mana healing points to heal a creature or ally.

Telepathic talk Allows the puppet to receive simple instructions from puppeteer verbally, or telepathically.

Master of strings. Immune to all damage when stored into puppeteers pocketrift.


Crush Melee Weapon/unarmed Attack: +3 to hit, reach 5 ft., one creature. Hit: 2d6 + 3 bludgeoning damage.

Slash Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 1d4 + 3 slashing damage.

Stab Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 2d4 piercing damage.

Grapple Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.


If a creature leaves it striking zone it takes an attack of opportunity. Vanish then reappear in front of puppeteer or targeted protection creature to block damage.

Juggernaut puppets are high in attack, defense and destructive power. Their stats are close to that of a paladin. they'll fight like a fighter sometimes, and are known to use a paladin feature. Lay on Hands since, they were originally created from a paladin or priest corpse however a legendary puppeteer Val Mai Konnic made it possible. For them to be made through evolution of puppets but, you must be near a holy place in order for them gain Lay on Hands when they've evolved from a normal puppet. Other wise they are like the fighter and paladin without lay on hands to help heal the puppeteers companions. There are various specialized puppets like straw lurker puppets, and straw puppets.

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