Strange Hands (5e Hazard)

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Strange Hands[edit]

Hands pop out of the ground trying to grab the player dexterity check to avoid it,if failed player is grapled and cannot move for 1 turn,any damage inflicted on the hands just make it harder to flee.Dungeon Master flip a coin to see if the hands spawn,then select a player.DO NOT USE 2 TIMES IN 1 PLAYER!


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