Spiritist (5e Class)

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Spiritist[edit]

<!-Introduction Leader->[edit]

Creating a Spiritist[edit]


Quick Build

You can make a Spiritist quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Wisdom. Second, choose the Sage background. Third, choose an Artisan's tools and any simple weapon as your starting equipment.

Class Features

As a Spiritist you gain the following class features.

Hit Points

Hit Dice: 1d8 per Spiritist level
Hit Points at 1st Level: 1d8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Spiritist level after 1st

Proficiencies

Armor: Light armor, Medium armor
Weapons: Simple melee weapons, Simple ranged weapons
Tools:
Saving Throws: Charisma, Wisdom
Skills: Arcana, Any 2 skills

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a Component pouch or or (b) an arcane focus
  • (a) a Diplomat's pack or or (b) a Scholar's pack
  • two daggers
  • If you are using starting wealth, you have 5d4 x 10 gp in funds.

Table: The Spiritist

Level Proficiency
Bonus
Features
1st +2 <!-Class Feature1->
2nd +2 <!-Class Feature2->
3rd +2 <!-Class Feature3->
4th +2 Ability Score Improvement
5th +3
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6

Spiritual Connection[edit]

<!-Class feature game rule information->

<!-Use semi-colons for subheaders->

Spirit Medium[edit]

At the second level, you choose a medium. Choose between Medium of Arcana, Medium of Rejuvenation, Medium of Radiance, or Medium of Twilight, all detailed at the end of the class description. Your choice grants you features at the second and again at 5th, 11th, and 17th level.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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