Soullord (3.5e Prestige Class)
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Becoming a Soullord
|Skills:||Knowledge (The Planes) 15 ranks, Knowledge (Arcana) 15 ranks.|
|Feats:||Any four Incarnum feats.|
|Special:||Ability to bind soulmelds to shoulder and crown chakras.|
|1st||+0||+2||+0||+2||Soul Mastery||+1 level of existing meldshaping class|
|3rd||+1||+3||+1||+3||Soul Mastery||+1 level of existing meldshaping class|
|5th||+2||+4||+1||+4||Soul Mastery||+1 level of existing meldshaping class
Class Skills (4 + Int modifier per level)
All of the following are class features of the Soullord.
Meldshaping: At every odd level, you increase you meldshaper level, the number of soulmelds you can shape,the number of chakra binds you can create, and your essentia pool as it you had gained a level in the meldshaping class to which you belonged to prior to gaining the Soullord level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one meldshaping class before becoming a Soullord, you must decide to which class to add each level for the purpose of determining your essentia pool, meldshaper level, and the number of soulmelds and chakra binds available.
Soul Mastery: Every level, a Soullord gains a special ability of his choice from among the following. Each ability grants the Soullord 1 extra point of essentia in addition to to its effects.
Reshape: Once per day as a swift action, a Soullord can unbind all currently bound soulmelds except for one chosen every time he uses this ability. The chosen soulmeld is immediately invested with all essentia that was invested in the unbound, even if doing so would bring its essentia capacity over the maximum limit. This effect ends on the Soullord's next turn and all soulmelds return to normal. This ability can be taken mulitiple times, each time increasing the number of times per day it may be used by 1.
Soul Shroud (Su): This ability grants the Soullord a swirling aura of unborn (or cursed) souls that protect him from harm. A Soullord may invest essentia into this aura, every 2 points invested granting him a +1 deflection bonus to Armor Class that stacks with other deflection bonuses. This ability may be supressed at will.
Soul Drift (Su): The Soullord may select one soulmeld to be permanantly bound to his body. The soulmeld is bound to the same chakra it was originally bound to, and the Soullord gains all the benefits of it being bound to that chakra, but the Soullord may no longer invest essentia into it. This soulmeld is now for all intents and purposes part of the Soullord's body and not a soulmeld, allowing the Soullord to bind another soulmeld to that chakra. This ability may be selected multiple times, each time the Soullord selects a different soulmeld and chakra to be permantly bound.
Double Bound: The Soullord gains the effects of the Split Chakra feat for one chakra. This ability may be taken multiple times.
Soul Power: This ability increases the soullord's maximum essentia capacity by 2 points. This ability may be chosen multiple times.
Totemic Vigor: This ability may only be taken by totemists with the ability to bind their totem chakra. This ability grants a Soullord with a soulmeld bound to his totem chakra temporary hit points equal to his meldshaper level. A Soullord gains these temporary hit points at the start of every day; left over hit points don't carry over to the next day. A Soullord loses these hit points if he unbinds his totem chakra.
Chakra Training: A Soullord with this ability gains 1 additional essentia point for every incarnum feat he possesses.
Playing a Soullord
Soullords in the World
Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
Soullords in the Game