Soulfood Chef (5e Class)

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Soulfood Chef[edit]

The Soulfood cooks of the bayou put their heart and soul into their food, and share it with those that need its love and power to turn their lives around

Soulfood Chef[edit]

Creating a Soulfood Chef[edit]

Quick Build

You can make a Soulfood Chef quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Wisdom. Second, choose the Cook ( ) or the Folk Hero background. Third, choose a Long Bronze ladel, Large iron Pot, and 2 books a cookbook(Common recipes) and a book of spells(Voodoo/Hoodoo) as your equipment.

Class Features

As a Soulfood Chef you gain the following class features.

Hit Points

Hit Dice: 1d12 per Soulfood Chef level
Hit Points at 1st Level: 12 + Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Soulfood Chef level after 1st


Armor: none
Weapons: improvised weapons, simple weapons
Tools: Cook's utensils, Alchemist Supplies
Saving Throws: Charisma, Wisdom and Constitution
Skills: Choose 3 from Survival, Insight, Medicine, Performance, and Persuasion.


You start with the following equipment, in addition to the equipment granted by your background:

  • Long Bronze Ladel (Simple weapon +3 to hit 1d6 Bludgeoning damage) a small iron pot (Has a handle and can be held with one hand)
  • a small iron pot (Has a handle and can be held with one hand)
  • A Cookbook filled with basic soulfood classics and food of the common man
  • (a) A book of Black Hoodoo Magic or (b) A book of White Hoodoo Magic
  • A blank recipe book
  • If you are using starting wealth, you have 4d4x5 in funds.

Table: The Soulfood Chef

Level Proficiency
1st +2 <!-Class Feature1->
2nd +2 <!-Class Feature2->
3rd +2 <!-Class Feature3->
4th +2 Ability Score Improvement
5th +3
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6

<!-Class Feature->[edit]

<!-Class feature game rule information->

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<!-Subclass Feature->[edit]

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Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->

<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

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<!-Class Feature->

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<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

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<!-Class Feature->

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Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->


Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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