Soul Thief (5e Spell)

From D&D Wiki

(Redirected from Soul thief (5e Spell))
Jump to: navigation, search
Recycle.png This page was marked as abandoned on 22:19, 13 January 2023 (MST) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Scales.png This page is of questionable balance. Reason: See talk page.


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Soul Thief
6th-level Necromancy
Casting time: 1 hour
Range: Touch
Components: V,S,M (a non magical container with the mark of bindings of silver that is worth 5000 Gold pieces)
Duration: Until dispelled, touched by the original owner of the soul, or the container breaks


After maintaining (1/your spellcasting level) hour(s) of skin to skin contact with a humanoid who is not hostile, is conscious, and is either willing or unknowing. Said humanoid must make a saving throw with a DC that's equal to the caster's Intelligence, Wisdom or Charisma score + 2x Proficiency Bonus. If they succeed or take back their soul, the spell has no effect on them. If they fail, you capture their soul in your container. If they roll a natural 1 on their saving throw, they can only regain ownership of their soul if you, and only you, willingly give it back, or a greater deity steals and returns it. Otherwise, they can regain it if someone dispels the container, the original owner of the soul touches the container or the container breaks. This means that the Orignal Soul Owner's Body would have enough of a connection with the soul to keep it alive but also weak enough to not be able to return to it. The ingredients that are in the container are to keep the soul strong enough to survive also allowing the said body to survive.


I have a soul, now what? You can do one of the following with every soul:

  • Sell it to deities, demons lords, greater devils, etc. in exchange for magic items, blessings, rank in their army, etc. The rewards are at the DM's discretion.
  • Control their afterlife. Example: Eternal torture!
  • Eat the soul. Although the souls original owner must be living, and the soul is permanently destroyed, you gain a constant, one-way, telepathic link to them and gain access to their languages, codes, knowledge, and some knowledge related feats, "Linguist" or "Keen Mind", for example. You cannot, however, gain things like "Mobile" or "Tavern Brawler". You may also raise your Intelligence score by 1, if their score is higher than yours, you may do the same for Wisdom or Charisma. The rewards are at the DM's discretion.
  • Other goodies as detailed by your DM's.
0.00
(0 votes)

Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!


Advertisements: