Soul Reaver of Barator (3.5e Prestige Class)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 03:33, 6 September 2019 (MDT) because: Issue(s) unaddressed for over 5 years. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Scales.png This page is of questionable balance. Reason: There's no separate ambidexterity feat/trait in 3.5, and you can't wield a scythe in each hand.

You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Soul Reaver of Barator[edit]

Power, a nice aim, but not always enough. A deal that has been 'cut' to earn immortality and greater power, now THAT is something worthwile
—Antoix, Human Animist/Soul Reaver of Barator

The first Soul Reaver made it fairly clear, working to earn immortality can be worthwhile.

Becoming a Soul Reaver of Barator[edit]

Characters that seek immortality without risking too strong a visual change or even having to become undead would find appeal in this prestige class.

Entry Requirements
Alignment: Any Non-Good
Base Attack Bonus: +2
Spellcasting: Able to cast 3rd level spells.
Special: Cut a contract with Barator, the Demon Lawyer of the Circle of Greed of the 9 circles of the lower plains.

Table: The Soul Reaver of Barator

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +0 +1 +1 Contract, Reaver, Soul Stealing Aura, Sphere, Summon Mount +1 level of existing arcane spellcasting class
2nd +1 +0 +1 +2 Hellfire Blast +1 level of existing arcane spellcasting class
3rd +1 +1 +2 +2 Sphere +1 level of existing arcane spellcasting class
4th +2 +1 +3 +3 +1 level of existing arcane spellcasting class
5th +2 +1 +3 +3 Dark Youth
6th +3 +2 +4 +4 Sphere +1 level of existing arcane spellcasting class
7th +3 +2 +5 +5 Disguise Form +1 level of existing arcane spellcasting class
8th +4 +3 +6 +6 +1 level of existing arcane spellcasting class
9th +4 +3 +6 +6 Demonic Immortality +1 level of existing arcane spellcasting class
10th +4 +3 +6 +6 End the Contract

Class Skills (6 + Int modifier per level)
Climb (Str), Craft (Int), Decipher Script (Int), Disable Device (Int), Escape Artist (Dex), Gather Information (Cha), Intimidate (Cha), Jump (Str), Knowledge (Any, taken individually) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Profession (Wis), Search (Int), Spot (Wis), Tumble (Dex), Use Magic Device (Cha), Use Rope (Dex).

Class Features[edit]

All of the following are class features of the Soul Reaver of Barator.

Spellcasting: At each level except 5th and 10th, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a Soul Reaver of Barator, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Contract: Upon taking 1st level in this class, your character is under contract with Barator. 'Barator' (Typically the DM) can choose what happens to you if your character dies (reaches -10 HP). And finally, your character from this point qualifies for Fiend Feats and Abyssal Heritor Feats, providing of course the character meets the prerequisites.

Reaver (Ex): At 1st level, the character gains weapon proficiency(scythe) and two weapon fighting along with Ambidextrous Trait. However, the later of the two are only in effect when wielding at least one scythe-type weapon in either hand. The Soul Reaver gains knowledge and information pertaining to a special kind of scythe referred to as a double ended scythe (This serves nothing more than knowing about it and possibly where to find one and/or who can make one).

Summon Mount (Sp): At 1st level at will, able to summon a mount that is used for little more than transport (Cannot be used in combat). The creatures are as follows:

 Overland Mount: 40' overland movement, able to carry a total of 400 lbs. Described as a large, strong horse of pitch black hair.
 Aquatic mount: 40' swim speed, same load bearing as Stallion (Note: Items on land weigh 1/3 less in water), amphibious quality
 (able to breathe water and air). Described as a large fiendish shark with a notably powerful build.
 Air mount: 40' (perfect) fly speed with same load bearing quality as Stallion. Described as a large serpentine-dragon-like creature of a
 powerful build.

Movement speed increases to 50' at 5th level, and again to 60' at 6th level. Any attacks made to the mount instead forces the Soul Reaver to make a Concentration check vs 10 + damage that would have been dealt to the creature. Failure means instant bannishment of the mount.

Soul Stealing Aura (Su): The Soul Reaver of Barator at 1st level emits an aura out 30' and extends 5' every 2 levels after 1st. This aura catches any souls of those whom have died and transports them straight to Barator. This aura cannot be seen by normal means and can be suppressed/activated by the Soul Reaver as a free action. An Anti-Magic barrier of any nature/caster level cannot suppress this aura.

Sphere (Sp): At 1st level, 3rd level, and 6th level, the soul reaver gains access to a fiendish sphere of their choosing.

Hellfire Blast (Sp): At 2nd level, the soul reaver gains the ability to sacrifice a spell in return for being able to use a cone or line of energies that is half fire, half negative energy. The range is 30' + 5'/caster level (cone) or 5' wide by 60' +10'/caster level (Line). The damage is 1d6/spell level fire and 1d6/spell level of negative energy (each rolled individually, spell level is level of spell sacrificed). The spell that is sacrificed is simply treated as if the spell had been cast for that day. This feature can use a spell from the sphere as well since the sphere simply grants access to a spell.

Dark Youth (Ex): At 5th level, the Soul Reaver's type changes to Outsider with the native and fiend subtypes. As such, the Soul Reaver is still able to be resurrected as before. This simply affirms any fiendish or abyssal heritor feats selected prior. This also stops the effects of aging and the character can no longer die of old age. The Abyssal heritor finally also gains immunity to natural diseases and poisons, but not magical ones.

Disguise Form (Sp): At 7th level, the Soul Reaver gains the ability to assume an alternate form as the spell [SRD:Alter Self|Alter Self] with a few notable distinctions: The form must be of a similar physiology as the base form (Meaning same size and be described as similar to the base form to a degree the DM allows), caster level as levels in Soul Reaver of Barator. Maximum HD allowed as in the descriptor is doubled to 10. When this feature is gained, the Soul Reaver gains a single alternative form chosen at this level. At 10th level, the Soul Reaver gains a second alternative form. This feature can be used 1/day at 7th level and gains an additional 1/day use each level afterwards. A full day's use equates to the typical duration of the Alter Self spell. For example: At 7th level, the Soul Reaver can spend a total of 70 minutes in the disguised form before being unable to use this feature until the next day. This means the Soul Reaver can change to and from this disguised form so long as being in this form has not exceeded the 70 minute time period.

Demonic Immortality (Ex): At 9th level, the Soul Reaver gains subtypes associated with alignment (if any, subject to change). The reaver also gains immortality of a greater nature to where if the soul reaver is killed, the body simply vanishes in a cloud of smoke and reappears in a location of Barator's choosing. Finally, the Soul Reaver also gains further immunity to instant death and magical diseases (Stacks with Dark Youth).

End the Contract: At 10th level, the souls instead can be kept as an odd gem or still sent to Barator in return for bartering for things such as gold, enchantments, favors etc. (To the DM's discretion). Also, the Soul Reaver can pay a fee of gold and/or souls set by 'Barator' (Typically the DM) to end any ties with one another which grants full freedom to choose where the Soul Reaver appears after dieing. This also would mean the stipulation of the Lawful Good alignment mentioned in 'Ex-Soul Reavers of Barator' no longer applies as these powers/abilities effectively become the Soul Reaver's to do as he/she sees fit.

Ex-Soul Reavers of Barator[edit]

This class has one main code of conduct: To NOT be anything like a paladin or keep it to a minimum. This being to a point to where if the character willingly changes alignment to Lawful Good of his own free will, he will lose ALL class features and levels. These levels must be replaced with levels in another class or even prestige class that he/she qualifies for. If the situation was one of a forced or otherwise unwilling nature, the Soul Reaver merely temporarily loses access to class features until something is done to reverse it (this can be to the DMs discretion or something as simple as an atonement spell from a neutral to evil aligned cleric). At 10th level in the prestige class, and a payment set by Barator, this issue can be effectively removed.

Campaign Information[edit]

Playing a Soul Reaver of Barator[edit]

Combat: The Soul Reaver of Barator would be one of an offensive attacker/spellcaster. Their abilities would be akin to a Warmage.

Advancement: Usually a Wizard, Sorcerer, Warlock, or Warmage of less than good alignment would consider this prestige class. Other classes with arcane spellcasting capabilities would also be in the running for this prestige class. The allure of immortality and power would be a magnet for those willing to sign a contract with a Devil. Bad Guys or Anti-hero types typically come as Warmage/Soul Reaver of Barator setups. Further advancement beyond this could be from either the base class once more, another arcane base/prestige class, or even fiendish classes.

Resources: Most Soul Reavers of Barator don't find out about one another unless through pure chance or giving Barator permissions to spread word of their workings with Barator. As such a network of individuals that work for Barator is not only available, but rather expansive. Barator is quite resourceful. You keep him happy, he may very well get you the right resources for anything... at the right price of course. Organizations may or may not exist for his Soul Reavers (To DM's discretion).

Soul Reavers of Barator in the World[edit]

Power, a nice aim, but not always enough. A deal that has been 'cut' to earn immortality and greater power, now THAT is something worthwile

These characters can range from menaces to the kingdom to revered bounty hunters of a campaign setting.

NPC Reactions: NPCs don't normally see the Auras that surround them. As such, most NPCs see this lot as capable bounty hunters. Effective ones at that.

Soul Reaver of Barator Lore[edit]

Characters with ranks in Knowledge (The Planes) can research Soul Reavers of Barator to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (The Planes)
DC Result
11 The mere existence of Soul Reavers of Barator.
16 How to become a Soul Reaver of Barator and what the prestige class has to offer in basics.
21 A particular Soul Reaver, their last known location, and their last notable deed.
26 When a soul reaver does die before reaching 10th rank (level), Barator is not obliged by contract to return one's soul into a body serviceable to the harvesting of souls. Barator has no obligation to even gain one's soul, but has right to possession of one's soul as stated in the fine print.

Soul Reavers of Barator in the Game[edit]

As mentioned in previous sections, these guys would make good bounty hunters or bad guys or even anti-heroes for a campaign setting.

Adaptation: If there is another notable 'Demon Lawyer of the Circle of Greed', then replace 'Barator' where necessary in this prestige class name. This prestige class can also have a further prerequisite of Knowledge (The Planes) and/or Knowledge(Arcana). Possibly adding having to know Infernal to make it a bit more stringent to gain this prestige class. Infernal is something from what had been stated before during the campaign where Barator approached a few particular characters and it was mentioned his contracts were written in a rather legal heavy version of Infernal.

Back to Main Page3.5e HomebrewClassesPrestige Classes

Home of user-generated,
homebrew pages!