Slayer (3.5e Class)

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Forsaken by the gods, Slayers have honed their bodies to fight the creatures that dominate the realm. Though they are widely despised, as are all "forsaken", they rarely show signs of their status when outside of battle. In combat, Slayers specialize in studying their foes to find the weakness, before striking in the Slayers' customary dual wielding prowess. They are brutal fighters, but have a good sense of comradery. They make it rain blood, have eyes of the insane, and spent a season in the abyss. Slayer, and fans of such tend to stick together.

Making a Slayer[edit]

The Slayer is an intelligent warrior, studying their foe to expose the weaknesses in them. Still a warrior the Slayer shines brightest when in the fray, striking down enemies with their two weapon fighting skills. Though learning about their foe takes more preparation than most other warriors require, they make up for this by killing with deadly efficiency.

Abilities: Strength is necessary to improve the Slayer's physical damage. The Slayer is an intelligent warrior, thus a high intelligence allows the Slayer to capitalize on his Studied Foe abilities. Constitution is very important to grant more hit points and thus allow the Slayer to stay fighting longer. Dexterity is also important for Slayers who use lighter armor to increase armor class. Wisdom and charisma are not as useful to a slayer, as their is little they use that is effected by these. It is very typical for Slayers to have a low charisma score as a Slayer's demeanor is generally not very appreciative of society.

Races: Forsaken. In standard gaming realms almost any race may become a Slayer. Dwarves and other races that distrust magic are more likely to become Slayers than others. Elves and Fey-like races are unlikely to become Slayers, and Aasimar and other divine or celestial races are prohibited from becoming Slayers.

Alignment: Any non-lawful. As most law is at least derived from divine order, Slayers do not often find themselves on the same side as law-enforcement individuals. though the Slayer is not necessarily always against the law, and thus does not always go out of his way to break it, however they will rarely work for the sake of enforcing the law unless they have other motives.

Starting Gold: 3d4 ×10 gp (75 gp).

Starting Age: Simple.

Table: The Slayer

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +0 Dual Wielding Style-Novice
2nd +2 +3 +3 +0 Studied Foe +1
3rd +3 +3 +3 +1 Dual Wielding Style-Experienced
4th +4 +4 +4 +1 Uncanny Dodge; Studied Craft
5th +5 +4 +4 +1 Studied Strike 1/day
6th +6/+1 +5 +5 +2 Dual Wielding Style-Advanced
7th +7/+2 +5 +5 +2
8th +8/+3 +6 +6 +2 Improved Uncanny Dodge; Studied Strike 2/day
9th +9/+4 +6 +6 +3
10th +10/+5 +7 +7 +3 Studied Foe +2
11th +11/+6/+1 +7 +7 +3 Dual Wielding Style-Master; Studied Strike 3/day
12th +12/+7/+2 +8 +8 +4
13th +13/+8/+3 +8 +8 +4
14th +14/+9/+4 +9 +9 +4 Studied Strike 4/day
15th +15/+10/+5 +9 +9 +5
16th +16/+11/+6/+1 +10 +10 +5
17th +17/+12/+7/+2 +10 +10 +5 Studied Strike 5/day
18th +18/+13/+8/+3 +11 +11 +6 Studied Foe +3
19th +19/+14/+9/+4 +11 +11 +6
20th +20/+15/+10/+5 +12 +12 +6 Studied Strike 6/day

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Climb(Str), Concentration(Con), Craft(Int), Heal(Wis), Intimidate(Cha), Jump(Str), Knowledge(Dungeoneering)(Int), Knowledge(Nature)(Int), Listen(Wis), Move Silently(Dex), Profession(Wis), Search(Int), Spot(Wis), Survival(Wis), Swim(Str).

Class Features[edit]

All of the following are class features of the Slayer.

Weapon and Armor Proficiency: The Slayer is proficient with all simple, martial weapons, and Exotic weapons, and with light and medium armor.

Dual Wielding Style-Novice: The Slayer's martial training has begun. The Slayer is treated as having the Two-Weapon Fighting feat even if he does not have the normal prerequisites for that feat.

This benefit does not apply if the Slayer is wearing heavy armor.

Studied Foe: At 2nd level, a Slayer become able to study foes. Studying a foe requires 3 rounds of uninterrupted concentration. This can also be done by 5 minutes of study from reliable sources, such as informative documents, detailed witness accounts, or studying the corpse of a foe of the same type. Studying a foe can only be done once per encounter, and can only be succeeded once per day. A Slayer may remember his studied foe for as long as he would like, and may forget one at will. At level 2 a Slayer can only maintain 1 studied foe at a time. This improves at level 10 to 2 successful attempts per day and 2 studied foes at a time and again at level 18 to 3 attempts per day and 3 foes at a time.

Having a Studied Foe means you get an insight bonus against that foe's type(foe type refers to goblin, ettin, elf, etc.) of (1 + Int Modifier) to all listen, spot, and attack rolls against that foe type. This improves at level 10 to (2 + Int Modifier) and again at level 18 to (3 + Int Modifier).

Dual Wielding Style-Experienced: The Slayer's martial training continues. At 3rd level the Slayer is now treated as having the Ambidextrous feat even if he does not have the normal prerequisites for that feat.

Also now small weapons are considered light for the purpose of Two-Weapon Fighting attack bonus.

This benefit does not apply if the Slayer is wearing heavy armor.

Uncanny Dodge: Starting at 4th level, a Slayer can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.

If a Slayer already has uncanny dodge from a different class he automatically gains improved uncanny dodge (see below) instead.

Studied Craft: A Slayer is often noted by their strange equipment, Slayers traditionally make this equipment themselves.

By level 4, the Slayer has become experienced enough to apply his Studied Foe bonus to any Craft skill check to build equipment from enemies. (ie. an animal's hide into leather armor, a dragon's tooth into a scimitar, etc.)

Studied Strike: At level 5 the Slayer receives the ability to use his studies to deal devastating strikes against his studied foes. The Slayer may activate his Studied Strike ability once per day. While Studied Strike is active, the Slayer adds one point of damage per Slayer level to each attack against his studied foe. This ability is activated as a swift action, and it remains active until his next turn.

At 8th level, and at every three levels thereafter, the Slayer may activate the studied strike ability one additional time per day, as indicated on Table: The Slayer, to a maximum of six times per day at 20th level.

Dual Wielding Style-Advanced: The Slayer's martial training is further improved. At 6th level the Slayer is now treated as having the Improved Two-Weapon Fighting feat even if he does not have the normal prerequisites for that feat.

This benefit does not apply if the Slayer is wearing heavy armor.

Improved Uncanny Dodge: A Slayer of 8th level or higher can no longer be flanked.

This defense denies a Rogue the ability to sneak attack the character by flanking him, unless the attacker has at least four more Rogue levels than the target does.

If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.

Dual Wielding Style-Master: The Slayer has now mastered his martial training. At 11th level he is now treated as having the Greater Two-Weapon Fighting feat even if he does not have the normal prerequisites for that feat.

Also now medium weapons are considered light for the purpose of Two-Weapon Fighting attack bonus.

This benefit does not apply if the Slayer is wearing heavy armor.


<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

Epic Slayers[edit]

Table: The Epic <-class name->

Hit Die: d<-Die size for Hit Die->

Level Special
21st Bonus Feat
23rd Studied Strike 7/day
24th Studied Foe +4; Bonus Feat
26th Studied Strike 8/day
27th Bonus Feat
29th Studied Strike 9/day
30th Studied Foe +5; Bonus Feat

6 + Int modifier skill points per level.

Studied Strike: The epic Slayer adds his class level to damage with each Studied Strike attack, as normal. He can activate Studied Strike one additional time per day for every three levels higher than 20th

Studied Foe: The epic Slayer's Studied Foe ability increases at level 24 to 4 times per day and a (4 + Int Modifier) bonus, and again at level 30 to 5 times per day and a (5 + Int Modifier) bonus.

Bonus Feats: The epic Slayer gains a bonus feat (selected from the list of epic Fighter bonus feats) at level 21, and every 3rd level after.

<-Sample race of your choice-> <-class name-> Starting Package[edit]

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Campaign Information[edit]

Playing a Slayer[edit]

Religion: Slayers, as members of the "Forsaken", have been denied by the Great Kamis. This causes the Slayers, who have a naturally violent soul, to feel as though it is their calling to strike back against them.

Other Classes: As they typically feel antagonistic to deity figures, they don't typically get along with priests of any kind, and rarely form alliances with magic-users. Though they respect their power, Slayers often mock Paladins and Guardians as being "slaves to the unworthy". They often get along with most warriors and rogues, but Barbarians and Berserkers typically distrust them, as being little more than the creatures they slay. However, they sometimes find allies in their fellow hatred of arcane magic.

Combat: Slayers are strikers, through and through. They study their enemies to gain an advantage, then strike with great force to kill the foe quickly.

Advancement: In standard realms a Slayer may multi-class readily as a Ranger or Fighter. They have also been known to multi-class into Barbarians, to supplement their martial prowess with Rage.

Slayers in the World[edit]

It is said that if you know your enemies and know yourself, you will not be imperiled in a hundred battles; if you do not know your enemies but do know yourself, you will win one and lose one; if you do not know your enemies nor yourself, you will be imperiled in every single battle
—Sun Tzu, The Art of War

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

Slayer Lore[edit]

Characters with ranks in <-the appropriate skills-> can research Slayers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

Slayers in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.

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