Skeletal Judge (5e Class)

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Skeletal Judge[edit]

(Based heavily on Sans from Undertale) For thousands of years, the power of the Judge has been a mantel bestowed during times of great conflict and turmoil in order to help restore balance to the world. Once the great catastrophe of each century rears it’s head, a candidate is chosen. Maybe they fought desperately to maintain what was right, or simply acted fairly to all they meet, the candidate is the one who will carry out the role the best. The role of the Judge of good and evil.

Considering the major impact the Judge has made all throughout history, very few know of their extistnce, believing them to merely be folklore. This is due to the choice of many Judges to work from the shadows, either concealing their presence entirely or revealing to no one of the power they truly hold, watching all that tranfolds and only acting when necessary. Despite this, most major events would have turned out extremely differently if not for their existence. Whether it be aiding a party of adventurers in secret in their fight against the apocalypse, or convincing a conflicted soul to choose pacifism over genocide, the Judge is the ultimate threat to all who use their powers to commit unspeakable evil.

<!-Introduction Leader->[edit]

The role of Judge grants great magical power, but this comes at a cost. The physical form is not enough to contain the power that surges through a creature, and so their body is stripped away, leaving only their skeleton. Having said this, they are fundamentally different from the skeletons risen by necromancers. The creature still retains his personality after the transformation, and the magic that now binds his soul and body mimicks their original form. As such, they still retain the bonuses and abilities granted by their race. The exception to this is increases to constitution. When the magic strips the creature of their body, it leaves the remains of their physical form fragile. This is, however, made up for by the supernatural levels of dexterity and awareness gained from the magic.

Furthermore, the eyes of the Judge are not left empty. Instead, the sockets are filled with glowing orbs of magic, acting just the same as regular eyes would in their

Creating a Skeletal Judge[edit]


Quick Build

You can make a Skeletal Judge quickly by following these suggestions. First, Wisdom and Dexterity should be your highest ability scores, followed by Charisma. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Skeletal Judge you gain the following class features.

Hit Points

Hit Dice: Due to the power of the judge weakening your physical body, your base health is always 1 per Skeletal Judge level
Hit Points at 1st Level: Due to the power of the judge weakening your physical body, your base health is always 1 + Constitution modifier
Hit Points at Higher Levels: Due to the power of the judge weakening your physical body, your base health is always 1 (or Expression error: Unrecognized word "d".) + Constitution modifier per Skeletal Judge level after 1st

Proficiencies

Armor: None
Weapons: None
Tools: None
Saving Throws: Dexterity, Wisdom
Skills: Perception, and any 2 from Arcana, Deception, Insight, Intimidation, Investigation, Persuasion, and Stealth

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The Skeletal Judge

Level Proficiency
Bonus
Features —Spell Slots per Spell Level—
1st +2 <!-Class Feature1->
2nd +2 <!-Class Feature2->
3rd +2 <!-Class Feature3->
4th +2 Ability Score Improvement
5th +3
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6

<!-Class Feature->[edit]

<!-Class feature game rule information->

<!-Use semi-colons for subheaders->

<!-Subclass Feature->[edit]

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:



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