Sin of Gluttony (5e Class)

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The Sin of Gluttony[edit]

Your Sin[edit]

Have you ever sinned? Not some small sin like petty theft or killing a stranger, but a sin that has marked you and your very existence. Have you let your Wrath get the best of you and as a result, countless innocent people have suffered? Or have you abandoned your only family and community in their time of need due to the envy of others? Did you let your greed get the best of you and as a result, the one you cared about most met their end? Was your sin so awful it could fall under the categories of the Seven Deadly Sins?

Pride, Greed, Lust, Wrath, Gluttony, Envy, and Sloth. If your sin is so terrible that you have earned the title as one of the Seven Deadly Sins, you are hated worldwide and there are wanted posters in every bar. As a result, you have found your way into a power that will help defend against the constant bounty hunters and if you truly regret your sin, possibly lead others toward forgiveness.

Creating a Sin[edit]

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As a result of your sin, a tattoo has appeared on a place chosen by you on your body representing the sin you commited


Class Features

As a The Sin of Gluttony you gain the following class features.

Hit Points

Hit Dice: 1d8 per The Sin of Gluttony level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per The Sin of Gluttony level after 1st

Proficiencies

Armor: Light and Medium armor
Weapons: Simple Melee and Matrial Melee Weapons
Tools: Brewer's Supplies
Saving Throws: Intelligence and Dexterity
Skills: 2 skills of your choice

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) 1 simple weapon or (b) 1 martial weapon
  • (a) Any light armor or (b) Any medium armor
  • (a) A dungeoneer's pack or (b) A explorer's pack
  • 1 legendary item
  • A shield
  • If you are using starting wealth, you have 5d4 in funds.

Table: The The Sin of Gluttony

Level Proficiency
Bonus
Features —Spell Slots per Spell Level—
1st 2nd 3rd 4th 5th
1st +2 [[#|]], Unique Spellcasting Ability, Sin Ability
2nd +2 Power Sense 2
3rd +2 Sin Ability 3
4th +2 Ability Score Improvement, Sacred Treasure 3
5th +3 Extra Attack 4 2
6th +3 Ability Score Improvement 4 2
7th +3 Sin Ability 4 3
8th +3 Ability Score Improvement 4 3
9th +4 Sin Endurance 4 3 2
10th +4 4 3 2
11th +4 4 3 3
12th +4 Ability Score Improvement 4 3 3
13th +5 Extra Attack (2) 4 3 3 1
14th +5 Ability Score Improvement 4 3 3 1
15th +5 Sin Ability 4 3 3 2
16th +5 Ability Score Improvement 4 3 3 2
17th +6 Extra Attack (3) 4 3 3 3 1
18th +6 Sin Ability 4 3 3 3 1
19th +6 Ability Score Improvement 4 3 3 3 2
20th +6 Ultimate Sin Ability 4 3 3 3 2

The sin of Gluttony ' Features and Abilities[edit]

Spellcasting Ability[edit]

You do not need to prepare spells. Any type of spell that your sin grants you will always have prepared. In addition, your spellcasting focus can be your weapon. Your spell slots regenerate every short rest.

               Your spellcasting attack modifier = your spellcasting stat modifier + your proficiency bonus
          
               Your spellcasting save DC = 8 + your spellcasting stat modifier + your proficiency bonus

your sin is Gluttony, You will have access to every transportation, such as misty step, and transmutation spell (consult dm to see what qualifies as transportation spells). Intelligence is your spellcasting stat

Power Sense[edit]

At level 2 you gain the ability to sense the abilities and power of enemies and friends. If someone is within 60 feet of you, you can spend your entire turn examining him. You will be told what his Strength or dexterity is (whichever is higher), what their constitution is, and lastly, if they are a spellcaster, then their Wisdom, Charisma, or Intelligence (whichever they use for spellcasting), and their level/challenge rating.

Ability Score Increase[edit]

When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Extra Attack[edit]

When you reach level 5, your character can make one additional attack when you take the attack action. You can make a third attack at level 13 and a fourth attack at level 17

Sin Endurance[edit]

When you reach level 9, your character becomes accustomed to the life of an outcast. As a result if you fail a saving throw, you can instead choose to succeed. You can do this up to a maximum of 3 times per long rest.

Sacred Treasure[edit]

When you reach level 11, you are granted a magical item of immense magical power called a sacred treasure that suits your abilities. When wielding this weapon, you also deal extra damage die for every attack you make. Your Sacred Treasure cannot be destroyed. your sin is Gluttony, you are granted the Morning Star Aldan, which appears as a dark, floating, crystal orb that will never leave your side. You can now cast scrying at will without needing the material components and you look through your Morning Star Alan. A creature that you want to scry will automatically fail the saving through and it cannot sense the sensor in any way short of the Wish Spell. In addition, your mage teleport now has infinite range and you can travel across the planes.

Ultimate Sin Ability[edit]

At Level 20 your experience in battle has unlocked powerful abilities relevant to your sin.

Gluttony[edit]

Perfect Cube You activate a cube made completely out of magic, you can place it anywhere even around yourself, and you can dismiss it as a bonus action. The cube has an AC of 20 a HP of 100.


The Abyssal Sin of Gluttony[edit]

Magical Ability, Infinity[edit]

At first level, you no longer need to concentrate on spells, and any spell that requires concentration just lasts for its maximum duration or when you choose to end it. In addition, you make choose 4 cantrips from any spell class and you may learn them. They will count as Sin cantrips for you and you use your intelligence modifier when casting them. Lastly, your spell slot table changes to the wizard spell slot table.

Mage Teleport[edit]

At third level, you gain a specialized teleport. This teleport is instantaneous and has a range of 50 miles. Within these 50 miles, you can teleport to any location you choose. If you have already been to the location, you can pick an exact point in which to teleport to. If you have seen the location, such as through a picture, you can teleport to its general location, within 50 feet of where you want to go to. If you are just aware of the location, you will teleport to it but you will end up 100 feet away from the general location of where you want to go. In addition, you can take up to 5 people with you when you teleport. You can teleport a number of times equal to your proficiency bonus every long rest.

Magical Ability, Infinity Improved[edit]

At seventh level, your magical ability is increases. Now your spells can last as long as you want, increasing the time span to infinity. If your spell has a duration that isn't instantaneous, the spell will last for infinity, unless it gets dispelled. In addition you can now cast misty step as free action and it will not consume a spell slot.

Multiclassing[edit]

Prerequisites. an evil alignment




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