Shovel Knight (3.5e Class)

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Shovel Knight[edit]

Shovel Knights usually come from poorer origins. A Shovel Knight once wished to be a knight but did not have the assets to purchase a sword, and instead used their trusty spade. Since then, they have become incredibly adept at using this improvised weapon..

Making a Shovel Knight[edit]

Abilities: A Shovel Knight relies mostly on melee shovel attacks to deal damage. Strength is important.

Races: Humans, Half Orcs, Gnomes, and Dwarves are the most common Shovel Knights.

Alignment: The shovel knight must be Lawful Neutral or Lawful Good.

Starting Gold: 1d4x10 (25 gp)

Starting Age: Any age

Table: The Shovel Knight

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +0 Shovel Mastery, Move Dirt, Dirty Man
2nd +2 +3 +0 +0
3rd +3 +3 +1 +1 Bludgeon, Eviscerate
4th +4 +4 +1 +1 Demolition
5th +5 +4 +1 +1 Vital Nutrients, Pet Rock
6th +6/+1 +5 +2 +2
7th +7/+2 +5 +2 +2 Construction
8th +8/+3 +6 +2 +2
9th +9/+4 +6 +3 +3 Burrow
10th +10/+5 +7 +3 +3 Entomb, Pocket Sand (1/day)
11th +11/+6/+1 +7 +3 +3
12th +12/+7/+2 +8 +4 +4 Enhanced Pet Rock
13th +13/+8/+3 +8 +4 +4 Enhanced Vital Nutrients, Pocket Sand (2/day)
14th +14/+9/+4 +9 +4 +4 Enhanced Burrow
15th +15/+10/+5 +9 +5 +5 Earthly Being
16th +16/+11/+6/+1 +10 +5 +5 Move Stone, Enhanced Eviscerate, Pocket Sand (3/day)
17th +17/+12/+7/+2 +10 +5 +5
18th +18/+13/+8/+3 +11 +6 +6
19th +19/+14/+9/+4 +11 +6 +6 Master Burrow
20th +20/+15/+10/+5 +12 +6 +6 Enhanced Earthly Being

Class Skills (2 + Int ×4)

Balance, Climb, Craft, Intimidate, Jump, Knowledge (Shovels), Profession, Ride, Survival, Swim, Tumble, Use Rope

Class Features[edit]

Weapon and Armor Proficiency: The Shovel Knight is Proficient with all Armor and Shields. They are proficient with all simple weapons and all shovels.

Shovel Mastery: The shovel Knight has mastered the art of wielding any shovel with deadly efficiency. Small gardening shovels deal 1d4 damage (1d3 for small characters) and have a crit range of 18-20. Medium sized spades deal 1d8 damage (1d6 for small characters) and have a crit range of 19-20. Full sized spades deal 1d12 damage (1d10 for small characters) and have a crit range of 19-20.

Move Dirt: Starting at level 1, a shovel knight can use their shovel to move 1 cubic foot of dirt per level as a free action during their turn.

Dirty Man (Ex): The shovel knight spends a lot of time in dirt and because of this they are perpetually covered in a layer of dirt. This gives the shovel knight a -2 on diplomacy, disguise, and gather information checks. It also offers some extra protection, giving a +1 natural armor bonus to AC.

Bludgeon: At level 3, A shovel knight can choose to have their attacks with a shovel deal nonlethal damage instead of lethal.

Eviscerate: While attacking with a shovel, a level 3 shovel knight can aim for a specific part of their target's body, taking a -4 on the attack roll. If they hit, they scoop away some flesh from that part of the body using their shovel, dealing an extra 1d4 damage per player level.

Demolition (Ex): At level 4, the shovel Knight adds their level to the attack roll on all attacks against objects or creatures composed of stone or earth.

Vital Nutrients (Ex): At level 5, the shovel knight gains the ability to, as a regular action, eat a handful of dirt to restore health. The amount of health restored is equal to 1d4 per level.

Pet Rock (Ex): At level 5, the shovel knight chooses a rock that weighs less than 5 pounds. This rock becomes the shovel knight's pet rock. The shovel knight can silently command the rock to move anywhere within their eyesight with a maximum range of 50 feet from them as if it were controlled by the 5 pound telekinesis spell (This is a non-magical ability however). Nobody is really sure how or why the rock moves for the shovel knight, but they share a close bond. If the rock is destroyed, the shovel knight becomes severely depressed and unable to attack or use skills or abilities for one day, at which point they can find a new pet rock.

Construction (Ex): At level 7, the shovel knight can make a craft check to make structures out of mud, clay, or dirt. The amount of time it takes to create the structure is equal to 1 minute per cubic foot of material used.

Burrow (Ex): At level 9, the shovel knight can, as a standard action, burrow underground. Once underground, the shovel knight can move at half their base land speed per turn in any direction. The shovel knight can only burrow in dirt, mud, or sand, but does not need to hold their breath while burrowing.

Entomb (Ex): At level 10, the shovel knight is able to, as a regular action, attempt to use their shovel to bury a humanoid's feet in the ground. To avoid having their feet buried, the target must succeed a reflex save of 10 plus the shovel knight's level. If the target is successfully entombed, they are flat footed and can attempt to break free by making a strength check of 10 plus the shovel knight's level as a standard action.

Pocket sand (Ex): Starting at level 10, the shovel knight keeps a small reserve of sand in their pocket. As a free action, they may throw the sand into a person's eyes. This is considered a touch attack. If the sand hits, the target must make a DC 19 fortitude save or is blinded for 5d4 turns. The shovel knight can use this ability 1 time per day at 10th level, 2 times per day at 13th level, and 3 times per day at 16th level.

Enhanced Pet Rock (Ex): At level 12, the shovel knight's pet rock can move out of sight up to a maximum distance of 100 feet away from them, and the shovel knight is able to see from the perspective of the rock at will.

Enhanced Vital Nutrients (Ex): The amount of health restored by eating dirt is now 1d6 per level.

Enhanced Burrow (Ex): The shovel knight can now move underground at their base land speed.

Earthly Being (Ex): At level 15, if they are standing on dirt, the shovel knight can, as a standard action, transform into dirt, becoming one with the ground. During their next turn, the shovel knight reforms anywhere in a 50 foot radius where they are still in contact with dirt.

Move stone (Ex): At level 16, the shovel knight can, as a free action, move 1 cubic foot of stone per level with their shovel.

Enhanced Eviscerate (Ex): At level 16, the shovel knight no longer suffers the -4 penalty on their attack role when attempting to eviscerate an enemy.

Master Burrow (Ex): The shovel knight can now move underground at twice their base land speed.

Enhanced Earthly Being (Ex): There is no longer a range limit to where the shovel knight can reform to.

Ex-Shovel Knights[edit]


Epic Shovel Knight[edit]

Table: The Epic

Hit Die: d

Level Special
+ Int modifier skill points per level.



Bonus Feats: The epic gains a bonus feat (selected from the list of epic bonus feats) every levels after 20th.

Epic Bonus Feat List: .

Shovel Knight Starting Package[edit]

Weapons: .

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor

Feat: .

Bonus Feats: .

Gear: .

Gold: .

Campaign Information[edit]

Playing a Shovel Knights[edit]

Religion: .

Other Classes: .

Combat: .

Advancement: .

Shovel Knight in the World[edit]


Daily Life: .

Notables: .

Organizations: .

NPC Reactions: .

Shovel Knight Lore[edit]

Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DC Result
5 .
10 .
15 .
20 .

Shovel Knights in the Game[edit]

Adaptation: .

Sample Encounter: .

EL : .

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