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This page was marked as abandoned on 20:13, 12 September 2019 (MDT) because: Issue(s) unaddressed for over a year. (discuss)
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This page is incomplete and/or lacking flavor. Reason: Barely any description. As a player if I managed to get the DC 40 lore, I would be very disappointed with "you should be running... now". Why?
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This page is of questionable balance. Reason: Very easily locked down, and inadequate number of attacks. An Epic tier group would easily defeat this monster.
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"A mysterious entity with a crystalline body and known as a traveler of dimensions."
DC 25: A powerful, crystalline, godlike dragon that resides in the Interdimensional Rift. It usually guards a great treasure of some kind.
DC 30: Very few have ever managed to defeat Shinryu, due to its arsenal of powerful attacks and bristling defenses. It shrugs off all but the mightiest of attacks.
DC 40: The treasure Shinryu guards is often some great weapon like a powerful artifact of the dawn war, something meant only for epic heroes to handle. This weapon is known by many names, exaliburn, godhand, the onion knight and seems to change form constantly
Encounters[edit]
Shinryu only ever fights alone, guarding powerful treasures against adventuring parties. It doesn't need any help when fighting, as it is able to flatten all but the strongest or best prepared parties in its opening wave of attacks.
- Encounter Examples
Level 30 Encounter (395,000 XP)
- 1 Shinryu (Level 38 Solo Artillery)
Shinryu[edit]
Shinryu Level 38 Solo Artillery
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Huge Immortal Magical Beast (Dragon) XP 395,000
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HP 2504; Bloodied 1252
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Initiative +40
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AC 55; Fortitude 49, Reflex 47, Will 50
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Perception +39
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Speed 5, Fly 9 (Hover)
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Darkvision
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Immune Radiant, Fear, Charm Resist 20 All, 30 Cold and Fire
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Saving Throws +5; Action Points 2
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Traits
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Presence of Terror ♦ Aura 5
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Each creature that starts its turn in the aura that is not immune to fear takes a -2 penalty to attacks against the dragon.
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Radiant Absorption ♦ Passive
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Whenever Shinryu is hit with an attack that would deal radiant damage, it regains 100 hit points.
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Mighty Recharge ♦ Passive
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Shinryu only rolls one recharge die at the beginning of its turn. The die result dictates which of its powers recharge.
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Standard Actions
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Claw ♦ At-Will
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Attack: Melee 5; +44 vs. AC
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Hit: 3d12+28 Damage
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Miss: 20 Damage
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Atomic Ray (Fire)♦ Recharge
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Attack: Ranged 10; Targets three creatures; +40 vs. Reflex
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Hit: 3d12+29 Fire damage
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Miss: Half Damage
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Effect: The target takes ongoing 10 fire damage (save ends).
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Lightning (Lightning)♦ Recharge
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Attack: Area burst 3 in 10; +41 vs. Reflex
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Hit: 5d10+22 Lightning Damage and the target is dazed until the end of the dragon's next turn.
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Miss: Half Damage
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Ice Storm (Cold)♦ Recharge
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Attack: Area burst 3 in 10; +40 vs. Fortitude
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Hit: 3d10+25 Cold damage, and the target is immobilized (save ends).
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Miss: Half Damage, and the target is slowed (save ends).
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Effect: The burst creates a zone of frozen ground that lasts until the end of the encounter. The zone is difficult terrain for all creatures.
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Minor Actions
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Evil Eye (Petrification, Gaze)♦ At-Will (1/Round)
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Attack: Ranged 10; +37 vs. Will
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Hit: The target is slowed (save ends). The first time the target fails a save against this effect, it is instead petrified (save ends).
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Triggered Actions
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Tsunami (Cold)♦ Encounter
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Trigger: The dragon rolls initiative
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Attack: Close Blast 11; +50 vs. Fortitude
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Hit: 5d12+50 Cold Damage
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Miss: Half Damage
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Effect: The target is pushed 5 squares
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Bloodied Resurgence ♦ Encounter
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Trigger: The dragon is bloodied for the first time in an encounter
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Effect: Each of the dragon's rechargeable powers do so.
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Skills
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Str 41 (+36)
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Dex 27 (+24)
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Wis 33 (+27)
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Con 50 (+36)
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Int 50 (+36)
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Cha 5 (+13)
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Alignment Unaligned
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Languages Draconic, Supernal
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Equipment None
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Shinryu's attacks mostly define the battle's difficulty. It possesses strong elemental attacks, the most dangerous being the Tsunami it uses when rolling initiative. Unguarded, this ability will inflict massive damage, thus wiping out all but the strongest characters. Because of its attacks' crippling power and near-certainty of recharge, Shinryu seldom attacks with its claws. It also saves its action points for when it is bloodied, launching into a frenzy of its strongest attacks.
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