Shinryu (4e Creature)

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"A mysterious entity with a crystalline body and known as a traveler of dimensions."

Lore[edit]

DC 25: A powerful, crystalline, godlike dragon that resides in the Interdimensional Rift. It usually guards a great treasure of some kind.

DC 30: Very few have ever managed to defeat Shinryu, due to its arsenal of powerful attacks and bristling defenses. It shrugs off all but the mightiest of attacks.

DC 40: The treasure Shinryu guards is often some great weapon like a powerful artifact of the dawn war, something meant only for epic heroes to handle. This weapon is known by many names, exaliburn, godhand, the onion knight and seems to change form constantly

Encounters[edit]

Shinryu only ever fights alone, guarding powerful treasures against adventuring parties. It doesn't need any help when fighting, as it is able to flatten all but the strongest or best prepared parties in its opening wave of attacks.

Encounter Examples

Level 30 Encounter (395,000 XP)

  • 1 Shinryu (Level 38 Solo Artillery)

Shinryu[edit]

Shinryu
Level 38 Solo Artillery
Huge Immortal Magical Beast (Dragon)
XP 395,000
HP 2504; Bloodied 1252 Initiative +40
AC 55; Fortitude 49, Reflex 47, Will 50 Perception +39
Speed 5, Fly 9 (Hover) Darkvision
Immune Radiant, Fear, Charm Resist 20 All, 30 Cold and Fire
Saving Throws +5; Action Points 2
Traits
Presence of Terror ♦ Aura 5
Each creature that starts its turn in the aura that is not immune to fear takes a -2 penalty to attacks against the dragon.
Radiant Absorption ♦ Passive
Whenever Shinryu is hit with an attack that would deal radiant damage, it regains 100 hit points.
Mighty Recharge ♦ Passive
Shinryu only rolls one recharge die at the beginning of its turn. The die result dictates which of its powers recharge.
Standard Actions
Basicmelee.png Claw ♦ At-Will
Attack: Melee 5; +44 vs. AC
Hit: 3d12+28 Damage
Miss: 20 Damage
Ranged.png Atomic Ray (Fire)♦ Recharge D6 (6).png
Attack: Ranged 10; Targets three creatures; +40 vs. Reflex
Hit: 3d12+29 Fire damage
Miss: Half Damage
Effect: The target takes ongoing 10 fire damage (save ends).
Area.png Lightning (Lightning)♦ Recharge D6 (5).png
Attack: Area burst 3 in 10; +41 vs. Reflex
Hit: 5d10+22 Lightning Damage and the target is dazed until the end of the dragon's next turn.
Miss: Half Damage
Area.png Ice Storm (Cold)♦ Recharge D6 (4).png
Attack: Area burst 3 in 10; +40 vs. Fortitude
Hit: 3d10+25 Cold damage, and the target is immobilized (save ends).
Miss: Half Damage, and the target is slowed (save ends).
Effect: The burst creates a zone of frozen ground that lasts until the end of the encounter. The zone is difficult terrain for all creatures.
Minor Actions
Ranged.png Evil Eye (Petrification, Gaze)♦ At-Will (1/Round)
Attack: Ranged 10; +37 vs. Will
Hit: The target is slowed (save ends). The first time the target fails a save against this effect, it is instead petrified (save ends).
Triggered Actions
Close.png Tsunami (Cold)♦ Encounter
Trigger: The dragon rolls initiative
Attack: Close Blast 11; +50 vs. Fortitude
Hit: 5d12+50 Cold Damage
Miss: Half Damage
Effect: The target is pushed 5 squares
Bloodied Resurgence ♦ Encounter
Trigger: The dragon is bloodied for the first time in an encounter
Effect: Each of the dragon's rechargeable powers do so.
Skills
Str 41 (+36) Dex 27 (+24) Wis 33 (+27)
Con 50 (+36) Int 50 (+36) Cha 5 (+13)
Alignment Unaligned Languages Draconic, Supernal
Equipment None
Shinryu-FFPSP.png
Shinryu's appearance

Shinryu's attacks mostly define the battle's difficulty. It possesses strong elemental attacks, the most dangerous being the Tsunami it uses when rolling initiative. Unguarded, this ability will inflict massive damage, thus wiping out all but the strongest characters. Because of its attacks' crippling power and near-certainty of recharge, Shinryu seldom attacks with its claws. It also saves its action points for when it is bloodied, launching into a frenzy of its strongest attacks.


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