Servant (5e Class)

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Servant[edit]

Servants are just that; Servants. Obedient. Submissive. Expendable. They serve a power higher than themselves, more powerful. The gods are nothing to their masters. A servant serves something of incredible power. Some choose a demon of great renown. Some choose a mortal who commands respect or inspires fear. Some serve an embodiment of Chaos, or Order.

<!-Introduction Leader->[edit]

=== Creating a |}}


Quick Build

You can make a Servant quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Constitution. Second, choose the Acolyte background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Servant you gain the following class features.

Hit Points

Hit Dice: 1d8 every Servant Level per Servant level
Hit Points at 1st Level: 1d8 every Servant Level + Constitution modifier
Hit Points at Higher Levels: 1d8 every Servant Level (or Expression error: Unrecognized word "every".) + Constitution modifier per Servant level after 1st

Proficiencies

Armor: None
Weapons: Daggers, Quarterstaffs,
Tools: Ceremonial Supplies (see end of description)
Saving Throws: Constitution, Widsom
Skills: Choose three from Arcana, Persuasion, Deception, Insight, Investigation, Medicine, Religion, Nature, Perception, Intimidation,

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The Servant

Level Proficiency
Bonus
Features Cantrips Known —Spell Slots per Spell Level—
1st +2 Rituals, Spellcasting, Expendability 3
2nd +2 <!-Class Feature2-> 3
3rd +2 <!-Class Feature3-> 3
4th +2 Ability Score Improvement 4
5th +3 4
6th +3 4
7th +3 4
8th +3 Ability Score Improvement 4
9th +4 4
10th +4 4
11th +4 5
12th +4 Ability Score Improvement 5
13th +5 5
14th +5 5
15th +5 5
16th +5 Ability Score Improvement 5
17th +6 6
18th +6 6
19th +6 Ability Score Improvement 6
20th +6 6

<!-Class Feature->[edit]

<!-Class feature game rule information->

<!-Use semi-colons for subheaders->

<!-Subclass Feature->[edit]

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Increase[edit]

When you reach 4th level, and again at 6th, 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Servant Spell List[edit]

You know all of the spells on the basic Servant spell list and additional spells based on your subclass.

Cantrips


1st Level


2nd Level


3rd Level


4th Level


5th Level


6th Level


7th Level


8th Level


9th Level


Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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