Sentient Automaton (5e Race)
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Borne of steel, bronze, and synthetic flesh, these men and women differ from Warforged in that their sentience comes from complex clockwork machinery, rather than magic. Handcrafted marvels of science, these automatons tend to live solitary lives, being built for a specific purpose and too complex to mass produce. As with any tool, there are different types of automata for different purposes, from massive, inhuman war machines, garbage disposal workers and construction workers, to spies, lab assistants and sex workers nearly indistinguishable from organic beings.
Physical appearance varies based on purpose, as well as the "parent's" race and personal preference. Automatons built for manual labor tend to be large, inhuman behemoths, sacrificing artificial skin and facial expression for raw strength. Automatons built for social relations may be near indistinguishable from an organic, save for a few odd habits and body language.
due to difficulties surrounding their construction, automatons are incredibly rare, sentient ones even more so. Because of this, Automatons do not have a central culture, instead creating their own personal philosophies based on personal experience and the beliefs of the surrounding organics. you speak the languages of your creator, plus one of your choice
Lacking a culture of their own, automatons are usually assigned names or numbers by their creators. As such, names rarely mean anything to them, and automatons typically just pick a name they find interesting or descriptive of their personality and physical build.
Male: Bulk, Edin, Wreck
Female: Builder, Evelyn, Stark
Purpose built for the task at hand, these machines often excel at one specific task.
Ability Score Increase. +3 to strength and dexterity. these traits are capped at 25. -1 to charisma.
Age. With proper maintenance, automatons can potentially function indefinitely.
Alignment. Automatons tend towards neutrality
Size. your size is Medium, ranging from 4 feet to over 8 feet.
Speed. Your base walking speed is 30 feet.
Coal Powered. As a machine, you run on a coal burner, which requires fuel. If you run out of fuel, you die. One pound of coal extends your lifespan by a day, firewood by half a day, fatty foods by 6 hours, and other foods, by 3 hours. You do not require water. By putting oil-soaked coal in your burner, you can overclock, increasing your strength, dexterity, and constitution to 30 for 1d6 turns for each piece of oil-soaked coal, at the cost of 1d12-your ORIGINAL Constitution Bonus fire damage per round. Once the overclock runs out you are starved of coal and have ten minutes to refuel before permanently shutting down. additionally, you are not affected by clerical healing.
Purpose-Built. Choose two skills, tools, or weapons. You have double proficiency in those skills, tools or weapons.
Languages. you speak the languages of your creator, plus one of your choice
Random Height and Weight
|4′ 2″||+2d20||100 lb.||× (2d4) lb.|
*Height = base height + height modifier