Riddick (5e Creature)

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Richard Riddick[edit]

Medium humanoid (Elf),


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Hit Points
Speed 40 feet (30 Elf, 10 Superior Mobility)


STR DEX CON INT WIS CHA
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Skills Perception, Athletics, Intimidation, Animal Handling, Insight, Survival and Stealth.
Senses darkvision 120 ft., passive Perception X
Languages


Fey Ancestry. Riddick have advantage on saving throws and being charmed, and magic cant put him to sleep.

Innate Spellcasting. Riddicks' innate spellcasting ability is Charisma (spell save DC X). He can innately cast the following spells, requiring no material components:

At will: dancing lights
1/day each: darkness, faerie fire

Spellcasting. Riddick is a 3rd-level spellcaster. His spellcasting ability is Wisdom (spell save DC X, +X to hit with spell attacks). Riddick has the following ranger spells prepared:

1st level (3 slots): hunter's mark, animal friendship (till you have a companion), zephyr strike, speak with animals

Sunlight Sensitivity. Riddick has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when he, the target of his attack, or whatever he is trying to perceive is in direct sunlight.

ACTIONS

Action Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage.

Wild Swing. Unarmed Attack: +X to hit, reach 5 ft., one target. Hit: X (1d4 + X) bludgeoning damage.


Richard Riddick is a drow. Hope you all enjoy.



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