Refined Tremorsense (5e Feat)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: there's no tremorsense as a trait or feature for players in dnd


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Scales.png This page is of questionable balance. Reason: weight based defense (that 20lb bit) doesn't make sense with the 5e rules, it should be changed to size of the creature


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Refined Tremorsense

Prerequisites: Character must have Tremorsense
Your sense of touch has become more refined, allowing use of Tremorsense in ways you hadn't previously thought of.

You can feel earth that isn't connected to the ground, along with anything connected to it that gives off vibrations you can detect.

If you have at least 5 feet of movement remaining during or after your turn, you can use a reaction to impose disadvantage on a ranged attack of a projectile before it can hit you, as long as you aren't surprised.

You can tell if someone is lying by feeling changes to their heartbeat. You must use your concentration, you must be touching them to be able to discern this



Back to Main Page5e HomebrewFeats

Home of user-generated,
homebrew pages!


Advertisements: