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When normal Enlarge/Reduce is not enough, use this spell to reduce your enemies to the insects they are and enlarge your allies so that they can touch the sky.
This Enlarge/Reduce spell gets stronger the higher level you are, for example:
Level 1: N/A Level 2: Unlock normal Enlarge/Reduce Level 3: N/A Level 4: Using a level 4 slot you are able to Shrink a medium sized creature/object/equipment Tiny or Huge Level 5: N/A Level 6: Using a level 6 slot you are able to turn a medium sized creature/object/equipment either Minuscule (smaller than 1ft) or Gargantuan
You cause a creature or an object you can see within range to grow larger or smaller for the Duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no Effect.
If the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once.
Enlarge. The target's size doubles in all dimensions, and its weight is enlarged to adjust to what level spell is used, I.E Medium to small x 8 and Medium to Minuscule x 16. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength Checks and Strength Saving Throws. The target's Weapons also grow to match its new size. While these Weapons are enlarged, the target's Attack with them deal 1d4 extra damage.
Reduce. The target's weight is reduced to adjust to what level spell is used, I.E Medium to small ÷ 8 and Medium to Minuscule ÷ 16. Until the spell ends, the target also has disadvantage on Strength Checks and Strength Saving Throws. The target's Weapons also shrink to match its new size. While these Weapons are reduced, the target's attacks with them deal 1d4 less damage, but at level 6 damage is reduced to 1d0.