Raelyn (5e Race)

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Our children have suffered long enough, let us end this war and work together to rebuild our world which we share. For the sake of those we have lost and for those we might be able to save.
—Raelyn, Book 2, Raelyn Queen

Physical Description[edit]

Raelyn are half-human/half-dragon humanoids with scales covering small portions of their body (Namely Arms, Legs and some of the torso and back), horns on the sides of their heads that act as their ears and either point forward or backwards and a tail. The way the horn is facing plays a part in what that raelyn is capable up, raelyn with horns pointing backwards have a higher sense of hearing than any other race, able to hear sub-sonic sounds. Raelyn with forward-pointing horns are physically stronger than most races and can even use their horns in combat in creative ways.

Au Ra from Final Fantasy XIV, AquaArtworks, Placeholder, Can't draw what the race actually looks like so I'm using this as a place holder until I can.


The raelyn were born from a human father and dragon mother. The human father was a normal adventurer that fell in love with the dragon, the dragon mother was no ordinary dragon. She was a Keeper, she was possessed of two souls, the dominant soul was her own, but the second soul was the entity of a dark being she imprisoned within herself to prevent it from destroying the world. The dragon used magic to transform into a human so that she might live with the human, when their first child was born they noticed that the child developed scales, horns and a tail as she grew. This was the first raelyn and when she became an adult, they noticed that when she became genuinely angered, a dark aura would envelop her as her scales spread, her teeth sharpened to a point, her hair turned white and her eyes blood red. An overwhelming urge to kill everyone and everything around overcame her, she even went so far as to try and kill her own mother. The mother quickly overpowered her daughter and she reverted back to normal, after thorough examination, they discovered that a piece of the dark being's soul was transferred to the daughter. However, the mother also detected the presence of a piece of her own soul in her daughter as well. These raelyn who are born with 3 souls later became known as priestesses as they are all females. Priestesses possess the power to quell the darkness within other raelyn which makes them the most powerful people politically among their race.

As time went on, the raelyn became more than just a single child, but an entire species as cities, towns and villages were created by the raelyn so they could have their own society. Overtime, the raelyn became the fourth most common race in the world, but because of their second soul, all Raelyn are scorned and turned away by the other races. In time, the other races banded together to try and destroy the raelyn, fearing their power of destruction which later became known as "The War of Extermination". The raelyn retaliated and held their own for 2 years. During that time, the raelyn learned how to unleash the power of the darkness within them without succumbing to it. The raelyn who could control their darkness became known as the Dark Knights, warriors with heavy armor and weapons that can use magic to enhance their physical abilities and attack from a distance. At the same the raelyn also learned how to use their dragon's blood to enhance their strength, these warriors became known as the Dragoons. The raelyn and alliance forces both suffered extensive casualties, but were on equal grounds. While they were in a stalemate, the raelyn queen requested to speak with the alliance leaders in an effort to negotiate an end to hostilities between the raelyn and the other races. Negotiations proceeded for 3 days before they reached an agreement, the raelyn would help the other races rebuild the towns that were destroyed during the war and were accepted into the alliance of races. Now the raelyn serve as protectors or act as intermediaries to make sure peace between races can continue.


The raelyn are all lead by a queen who is a priestess, but each town and city are governed by their own individual rulers, the villages all elect a single person, the strongest raelyn among them, to be their chief. Most raelyn prefer not to fight out of fear of their darkness taking over, that does not mean that all raelyn don't like to fight. Raelyn towns and cities are often in the mountains, but they welcome outsiders for trade. Villages are built in the forests and rarely accept outsiders unless it is another raelyn. Most races still look down on raelyn so their villages tend to get targeted more often than not by bandits and raiders. Village-born Raelyn grow up learning to fight and hunt in order to survive, so they make up the bulk of Raelyn warriors.

Raelyn Names[edit]

Raelyn names each have a deep meaning behind them and are considered to be very precious and a point of honor among warriors. The most common trait among Male names is they mostly start with Q (Usually pronouncing Key), Qun (Kun), or Qon (Kon) and female names usually start with X or Sh (Both pronounced the same). However, it is not unheard of for another person from a different race to adopt a raelyn and give them a name from their own species.

Male: Qeiram, Qitaam, Qeidon, Qeilan, Qonjo, Qonsho, Qilam'Qeioln, Tunxo'Xinqo

Female: Shal'ador, Xula, Xeida, Shei'lan, Xuma, Shenjai'Qilam, Xenqa'Qunjai

Raelyn Traits[edit]

Human-Dragons with an innate ability to use magic.
Ability Score Increase. Your Dexterity or Intelligence score increases by 2.
Age. Raelyn reach physical maturity at the age of 18 but stop aging until they reach 1000. By 1010 years of age, they look like they're 30 years to a human.
Alignment. Most raelyn like to offer a helping hand to anyone in need, putting them into the Lawful or Neutral Good alignment. However, a raelyn with a strong connection to the darkness has been known to turn evil, making it possible for a raelyn to have Chaotic alignment.
Size. Male Raelyn stand between 7-8 feet tall while females reach a maximum height of 5'8".
Speed. Your base walking speed is 30 feet.
Dragon Skin. Your scales give you an unarmored bonus of +1
Darkvision. 5e Darkvision, 60 feet.
Rear-pointing Horn. Your horns give you incredible hearing, much keener than any other species. You gain proficiency in the Perception skill.
Forward-pointing Horn. Your horns are incredibly strong and can be used to impale your opponents during a headbutt, dealing 1d6 damage.
Second Soul. Your soul of darkness gives you the ability to transform when an ally falls and requires an action to transform, increasing your abilities exponentially for 3 rounds or until you reach 0 HP. While transforming, you will need to roll a Constitution saving throw with a DC of 18. Failing the saving throw means you lose control will begin attacking indiscriminately. You can roll again on your turn to regain control. When transformed, speed is increased by 5, Strength and Dexterity are increased by 2, and AC is increased by 1 on top of your base AC if you aren't wearing armor. You gain 1 level of exhaustion at the end of the transformation. Starting at 5th level ac increases by 1 every 5 levels and you can transform at will, but there's still a risk of losing control. At 15th level the player has full control of the second soul. At 20th level, the player can summon their darkness as a shadow companion for 1 hour. The companion wields the same weapon you do but has 15 AC and 40 HP.
Priestess (Female only, chance). Have your DM roll a d100, should they roll a 20, 50, 70, or 100, your character will be a priestess. You know two cantrips of your choice from the cleric spell list, Wisdom is your spellcasting ability.
Languages. You can speak, read, and write Common, Draconic, and one other language of your choice.
Subrace. Xenqa, Tunxo


Ability Score Increase. Your Wisdom or Intelligence are increased by 1
Inherent Light. Your scales are white in color displaying your relationship to the light, giving you resistance to Radiant damage
Light Ward. You can use the light to create a barrier that can absorb 1d12 (or 8) damage. You can use this twice a day and must complete a long rest to replenish.


Ability Score Increase. Your Strength or Dexterity are increased by 1
Inherent Darkness. Your scales are black in color, displaying your relationship to the darkness within your soul, giving you resistance to Necrotic damage
Dark Sphere. You can create a sphere of darkness with a 15ft. radius around you, people within are afflicted with blindness. You are the only one not effected, allies can only see 10 feet, lasts 1 minute. Can only use once before requiring a long rest.

Suggested Characteristics[edit]

When creating a raelyn character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1 I want to become the strongest warrior in the world.
2 Weaklings deserve to die. It's as simple as that.
3 The strong exist to protect the weak, that's what I believe.
4 The other races should be bowing to our might.
5 I want to be a hero like my father.
6 I'm looking for someone and I will stop at nothing to find them. No method is beneath me.
7 Bandits destroyed my village, they deserve to be gutted like the animals they are
8 I live to help people, it's what I love.
d6 Ideal
1 Power Fighting strong opponents gives my life meaning (Neutral)
2 Reputation I want, through my actions, to get the other races to respect my people. (Chaotic)
3 Fear I want the mere mention of my name to frighten even the strongest warriors. (Evil)
4 Hope I want to inspire others. (Good)
5 Honor Even should I die, my honor will remain intact. (Lawful)
6 Ambiguity I'm only here to do the job, nothing else matters to me. (Neutral)
d6 Bond
1 I only use my companions to my own ends.
2 The friends I make are more important to me than my own life.
3 My weapon was a gift from my father, anyone that touches it looses their arm... Or worse.
4 My life was saved by an adventurer. I am eternally in their debt.
5 I destroy anyone that trespasses on my territory.
6 I have a charm that belonged to my sister, I will avenge her death.
d6 Flaw
1 I am very stubborn and won't admit I'm wrong unless proven otherwise.
2 Once I commit to something, there isn't a force in this world that will stop me.
3 I hate being told what to do so I tend to ignore orders.
4 I'm very curious about ancient artifacts and will stop what I'm doing to inspect one.
5 I tend to jump to conclusions.
6 I find it hard to trust people not of my own race.
(0 votes)

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