Psycho Weaponist (3.5e Prestige Class)

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Psycho Weaponist[edit]

"Psionics and Natural Weapons go oh so well together."
—Volund, Wolf Elf

You use your Psionic powers to make your Natural Weapons more devastating.

Becoming a Psycho Weaponist[edit]

Typically characters that like to use their natural weapons will take this class. Note:The mind blade it's considered a natural weapon. (It's created with the character mind, it's part of him)

Entry Requirements
Skills: Concentration 10 Ranks, Knowledge(Psionics) 4 Ranks.
Psionics: You must have a Power Point resurve of atleast 1.
Special: You must have defeated an enemy with your Natural Weapon(s). You must have Natural Weapon(s).

Table: The Psycho Weaponist

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +2 +0 +0 Psionic Natural Weapon
2nd +1 +3 +0 +0 Psionicly Keener Weapon
3rd +2 +3 +1 +1 Psionic Strike 1/day
4th +3 +4 +1 +1 Psionic Rage 4/day
5th +3 +4 +1 +1 Greater Psionic Natural Weapon
6th +4 +5 +2 +2 Psionic Strike 2/day, Psionicly Keener Weapon
7th +5 +5 +2 +2 Geater Psionic Strike
8th +6 +6 +2 +2 Psionic Rage 4/day
9th +6 +6 +3 +3 Psionic Strike 3/day
10th +7 +7 +3 +3 Psionicly Keener Weapon, Superior Psionic Natural Weapon

Class Skills (2 + Int modifier per level)
Concentraion (Con) Craft(Any) (Int), Intimidate (Cha), Knowledge(Psionics) (Int), Psicraft (Int)

Class Features[edit]

All of the following are class features of the Psycho Weaponist. And you must be Psionicly Focused to use all class features except your Psionic Rage.

Psionic Natural Weapon: Your Natural Weapon(s) deals and extral 1d6 damage.

Psionicly Keener Weapon: Add 1 to your Natural Weapon(s) Crit Range.

Psionic Strike: 1/day you may make an attack with your Natural Weapon(s) and deal an extra 3d6 damage. At every 3 levels after 3rd, you gain one more time per day.

Psionic Rage: 2/day you can expend your Psionic Focus to gain +4 to Hit and Damage rolls and lose your Dex to AC. This effect lasts for 3+ your Con Mod+ 1d4 rounds. At 8th level you can do this 4/day.

Greater Psionic Natural Weapon: Your Natural Weapon(s) dea an extra 2d6 damage. This does not stack with Psionic Natural Weapon.

Greater Psionic Strike: Your Psionic Strike deals and extra 6d6 damage. This does not stack with the previous 3d6.

Superior Psionic Natural Weapon: Your Natural Weapon(s) deal an extra 4d6 damage. This does not stack with Greater Psionic Natural Weapon or Psionic Natural Weapon.

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