Possesion Doll (5e Race)

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Scales.png This page is of questionable balance. Reason: Possession can use charges from the previous trait to get around the 'cooldown', the CR scales 1-to-1 based on your own level, and your game statistics are changed for the duration which can slow down the gaming experience. Adding more conditions onto the trait will not solve the problem; it does not fit the design space of a racial trait. Cursed eyes does not reflect 1st party race spellcasting/dragonborn breath weapon. These traits feel more like a class, especially with the charges. Racial traits should be a number of bonuses that are linked together via a theme and feeling of the race, not by having charges that stored and usable across a multitude of traits.


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Possesion Doll[edit]

Physical Description[edit]

A possession doll looks exactly like a normal doll (you choose). All possession dolls have fairly sinister-looking eyes regardless of alignments, in fact it can be creepy for some people. Possession dolls tend to be short (you know, they are all dolls). With small limbs that prevent them from walking on their own without difficulty

History[edit]

The origins of possession dolls are wide and varied. Some originated from occult rituals, and others originated from abandoned toys, or even a wayward spirit latching onto a host. Why all these seemingly different sources lead to the same type of being is unknown and a topic of scholarly debate. However, what is commonly known is that the presence of a possession doll is often seen as a bad omen and many will frequently be discarded or destroyed upon discovery.

Society[edit]

The possession doll society is very frequently self-serving as a result of the predisposition of others towards their kind, they live and act on their own to obtain their goals. Two possession dolls will rarely seek each other out, with encounters being more so chance meetings. Possession dolls will also frequently latch onto other beings, either as hosts or partners depending on the relationship. Many possession dolls will live under the noses of others without being discovered for years.

Possesion Doll Names[edit]

Frequently named by others, usually small children, or choosing their own name from those they hear around them:

Male: Woody, Chucky, Billy, Charlie...

Female: Molly, Carry, Anne, Mary...

Neutral: Stitches, Buttons, Patches, Chip...

Possesion Doll Traits[edit]

Smart and clever dolls looking to take a body to achieve their goal
Ability Score Increase. Your Intelligence and Charisma scores each increase by 1.
Age. Possession dolls can live from one day to hundreds of years, depending on the quality of upkeep.
Alignment. Possession dolls tend to be chaotic neutral, though they can be good or evil. Though they are very rarely lawful.
Size. Possession dolls have a maximum size of 4 feet. Your size is Small.
Speed. Your base walking speed is 25 feet.
Superior darkvision. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
False Toy. You're a master of doll-based disguise. You can hide in plain sight if you remain motionless for one minute, granting you advantage on Stealth checks.
Cursed Eyes. Your eyes are a window to your cursed soul. Your cursed eyes have a number of charges equal to your level, you recover 1 charge on a short rest, you recover all your charges on a long rest. Using these charges, the user can cast the sleep spell at a level equal to the number of charges consumed, up to 5th level. Intelligence is your spellcasting ability.
Possession. You have the ability to try and possess a creature near you. You may do this once at will per long rest or for 5 charges of Cursed Eyes. As an action, choose one creature you can see within 15 feet of you. This creature must be of CR less than or equal to your level and is not under the effects of the protection from evil and good spell. The creature must make a Intelligence saving throw against a DC 8 + your proficiency bonus + your Intelligence modifier, creatures with an Intelligence score of 3 or less automatically fail. On a successful save, the creature cannot be possessed by you for 24 hours. On a failed save, the creature or object can be controlled and you can use their body instead of yours. Your body is left behind and you will return to it at the end of the possession. Your game statistics are replaced by the statistics of the creature, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies. If the creature has any legendary or lair actions, you can't use them. The possession lasts for one hour or until the possessed creature receives damage or exceeds a range of 60 feet from your body. Once the possession is over, the creature cannot be affected by your possession again for 24 hours and retains the memories of what transpired over the course of the possession, and may recognize your voice if spoken to.
Languages. You can read and write Common, but you can only speak telepathically to creatures you can see within 15 feet of you while you are within your doll body. In another possessed body you can speak normally, so long as it knows one language and can speak it. You maintain the ability to speak telepathically while possessing another creature.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
2′ 0'' +2d10 15 lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

1.00
(one vote)

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