Plague Smith (3.5e Class)
From D&D Wiki
- 1 Plague Smith
- 1.1 Making a Plague Smith
- 1.2 Campaign Information
Plague Smiths are the creators of plague and contagion. They thrive on the suffering and deaths of others and live to spread disease to others.
Making a Plague Smith
Plague Smiths are usually strong against most foes especially if undetected and unknown to be a Plague Smith They drain their targets vitality and weaken their foes. Although very strong in most cases they do have a weak point. Plague Smiths are poor at one on one battles especially against those who are protected by a good deity for they can cure themselves from the Plague Smiths diseases. The Plague Smith works well with others that either don't mind being host to a plague, the undead, or particular evil beings whom agree to help the Plague Smith in return of being saved from their contagions.
You should make a Plague Smith if: You want to infect others with diseases and debilitating effects, Want to have a spontaneous evil spell caster, do not want too many spells and wish to rely on class spell-like abilities instead.
Abilities: The most important ability that a Plague Smith offers is the ability to create disease and infect others with it often debilitating them to the point of near death... or death itself.
Races: Almost any race could become a Plague Smith but Humans are the most drawn towards it as well as any undead or evil races.
Alignment: Any Evil.
Starting Gold: Same as Sorcerer
Starting Age:Moderate - Complex Starting Ages.
|Saving Throws||Special||Spells per Day||Power
|1st||+0||+0||+0||+2||<-Projectile Vomit, Disease Host, Create Minor Disease->||2||1||0||0||0||0||0||0||0||0||—||—||—|
|3rd||+1||+1||+1||+3||Poison Touch, Viral Stench||2||2||1||0||0||0||0||0||0||0||—||—||—|
|5th||+2||+1||+1||+4||Immune to Poison, Infected Wound||3||2||2||1||0||0||0||0||0||0||—||—||—|
|6th||+3||+2||+2||+5||Insect Plague, Insect Armor||3||3||2||2||1||0||0||0||0||0||—||—||—|
|9th||+4||+3||+3||+6||The Hive Mind||4||4||3||2||2||2||1||0||0||0||—||—||—|
|10th||+5||+3||+3||+7||<-Immune to Acid, Summon Ooze, Create Moderate disease->||4||4||3||3||3||2||2||0||0||0||—||—||—|
|15th||+7/+2||+4||+4||+9||<-Sustained Disease, Create Advanced Disease->||4||4||4||3||3||3||2||2||2||1||—||—||—|
|19th||+9/+4||+6||+6||+11||<-Disease Form, Create Plague->||5||5||5||4||4||4||3||3||3||2||—||—||—|
|20th||+10/+5||+6||+6||+12||<-Plague Smith Mastery, Incite Plague->||5||5||5||5||4||4||4||3||3||3||—||—||—|
Class Skills (<-number of skill points-> + Int modifier per level, ×4 at 1st level)
The Plague Smiths pride themselves in the abilities they have that can debilitate their foes and eventually slowly, and painfully cause the demise of all who are in their way. They often use many longer Range abilities to inflict diseases upon their foes from afar then once their enemies have been weakened come in with medium-close range abilities to finish off the weakened warrior. All of the following are class features of the Plague Smith.
Weapon and Armor Proficiency: Plague Smiths are proficient with all simple weapons and light armor. They are not proficient in any shields.
Spells: <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. <-pluralized class name-> choose their spells from the following list:
0—<-spells, spells, spells->
1st—<-spells, spells, spells->
2nd—<-spells, spells, spells->
3rd—<-spells, spells, spells->
4th—<-spells, spells, spells->
5th—<-spells, spells, spells->
6th—<-spells, spells, spells->
7th—<-spells, spells, spells->
8th—<-spells, spells, spells->
9th—<-spells, spells, spells->
Power Points/Day: A <-class name->’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: <-class name->. In addition, he receives bonus power points per day if he has a high <-relevant ability-> score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.
Powers Known: <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list:
0—<-powers, powers, powers->
1st—<-powers, powers, powers->
2nd—<-powers, powers, powers->
3rd—<-powers, powers, powers->
4th—<-powers, powers, powers->
5th—<-powers, powers, powers->
6th—<-powers, powers, powers->
7th—<-powers, powers, powers->
8th—<-powers, powers, powers->
9th—<-powers, powers, powers->
Maximum Power Level Known: This column determines the highest level power he can learn at this level.
To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.
<-extraordinary class feature-> (Ex): <-class feature game rule information->
<-psi-like class feature-> (Ps): <-class feature game rule information->
<-spell-like class feature-> (Sp): <-class feature game rule information->
<-supernatural class feature-> (Su): <-class feature game rule information->
<-class feature->: <-class feature game rule information->
<-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->
<-... repeat as necessary.->
When a Plague Smith becomes lawful or good in any way, the Plague smith loses it's ability to create Disease and contagion and hereby loses all class benefits given by Plague Smith levels but retains all spells learned and spells per day.
Epic <-class name->
|21st||<-any improvements to class features gained at this level, including any bonus feats->|
|22nd||<-any improvements to class features gained at this level, including any bonus feats->|
|23rd||<-any improvements to class features gained at this level, including any bonus feats->|
|24th||<-any improvements to class features gained at this level, including any bonus feats->|
|25th||<-any improvements to class features gained at this level, including any bonus feats->|
|26th||<-any improvements to class features gained at this level, including any bonus feats->|
|27th||<-any improvements to class features gained at this level, including any bonus feats->|
|28th||<-any improvements to class features gained at this level, including any bonus feats->|
|29th||<-any improvements to class features gained at this level, including any bonus feats->|
|30th||<-any improvements to class features gained at this level, including any bonus feats->|
<-number of skill points-> + Int modifier skill points per level.
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
<-Sample race of your choice-> <-class name-> Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbreviated key ability->||<-armor check penalty based on starting armor. If inapplicable put "—"->|
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbreviated key ability->||<-armor check penalty based on starting armor. If inapplicable put "—"->
<-copy and paste the rows as necessary.->
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
Playing a Plague Smith
Religion: Plague Smiths usually either worship no god and exist only to further their own agendas or worship a god of death, disease, and decay, such as Orcus or Nerul. They are not required to have total faith in these deities and usually serve them just by their diseased nature.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
Plague Smiths in the World
|“||Life and civilization as we know it, is a plague in itself. - Human Plague Smith||”|
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
<-class name-> Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|10||<-not so common knowledge->.|
|20||<-very rare information->.|
<-pluralized class name-> in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.