Plague (3.5e Spell)

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Plague
Necromancy [Disease]
Level: Sor/Wiz 4
Casting time: 1 standard action
Range: 100ft area
Targets, Effect, or Area: targets within the area
Duration: 1 round/level
Saving Throw: see description


Those within the area are affected with a disease from the table below, Will save of DC 10 + caster's charisma mod to negate infection, Fortitude save of DC 10 + caster's charisma mod to negate illness.

Those within the area or enter area during duration must make their saves or roll a d20 to see what illness they are infected with. These disease last until cured or death.

Table: Diseases
Disease Damage
Blinding sickness 1d4 Str1
Cackle fever 1d6 Wis
Common Cold 1 Str
Bubonic Plague see description
Demon fever 1d6 Con2
Devil chills3 1d4 Str
Filth fever 1d3 Dex, 1d3 Con
Mindfire 1d4 Int
Mummy rot4 1d6 Con, 1d6 Cha
Red ache 1d6 Str
Shakes 1d8 Dex
Slimy doom 1d4 Con2
Somnucide 1d4 Str, 1d4 Con, 1d6 Int
Scarlet Fever Nauseated
Rabies see description
Pneumonia see description
Orc Flu see description
Malaria see description
Fossilflesh 1d3 Str, 1d3 Dex
Pregnancy5 1d6 Str, -4 to attack rolls
  1. Each time the victim takes 2 or more damage from the disease, he must make another Fortitude save or be permanently blinded.
  2. When damaged, character must succeed on another saving throw or 1 point of damage is permanent drain instead.
  3. The victim must make three successful Fortitude saving throws in a row to recover from devil chills.
  4. Successful saves do not allow the character to recover. Only magical healing can save the character.
  5. This can affect even males or none genders as though it was through a wish.



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