One Fanged Wolf (5e Class)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 14:02, 16 April 2022 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Almost no class page is in a finished state when it is first posted. For guidance, see the 5e Class Design Guide.

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

One Fanged Wolf[edit]

<!-Introduction Leader->[edit]

Creating a, One Fanged Wolf[edit]

Quick Build

You can make a One Fanged Wolf quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Wisdom. Second, choose the Hermit background. Third, choose A Shortsword, 2 dagger and Explorer's Pack

Class Features

As a One Fanged Wolf you gain the following class features.

Hit Points

Hit Dice: 1d8 per One Fanged Wolf level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per One Fanged Wolf level after 1st


Armor: Light Armor
Weapons: Daggers, Shortsword, Longsword
Tools: Herbalism Kit
Saving Throws: Dexterity and Intelligence
Skills: Choose two from Acrobatics, Athletics, Insight, Medecine, Stealth or Survival


You start with the following equipment, in addition to the equipment granted by your background:

  • (a) shortsword or (b) longsword
  • (a) An Explorer's Pack or (b) Dungeoneering Pack
  • Two daggers
  • If you are using starting wealth, you have 4d4 x 10gp in funds in funds.

Table: The One Fanged Wolf

Level Proficiency
Features Posture Max Spirit Emblems
1st +2 Posture, Slash and Trust, Deathblow 4 0
2nd +2 Prosthetic tools, Spirit Emblems 8 5
3rd +2 Skills Tree feature 12 5
4th +2 Ability Score Improvement 16 5
5th +3 Extra attack 20 5
6th +3 Skills Tree feature 24 5
7th +3 Evasion 28 5
8th +3 Ability Score Improvement 32 5
9th +4 Shadow Die Twice 36 5
10th +4 Combat Arts 40 10
11th +4 Blindsense 44 10
12th +4 Ability Score Improvement, Shinobi Code 48 10
13th +5 Shadow Die Twice(2) 52 10
14th +5 Skills Tree feature 56 10
15th +5 Slippery Mind 60 15
16th +5 Ability Score Improvement 64 15
17th +6 Shadow Die Twice (3) 68 15
18th +6 Elusive 72 15
19th +6 Ability Score Improvement 76 15
20th +6 Skills Tree feature 80 15


Starting at 1st level, you gain access to posture. It is a class resource that act as a second health bar. When you take damage you will also receive half of that damage (round up) as posture damage. When your posture is depleted you lose the dexterity bonus on your ac and all attack against you have advantage until the start of your next turn. Then your posture will be restored to half of it maximum value. As a reaction taken if an non spell attack hit you, you can take all of the damage taken as posture damage instead. The posture is regain if the conflict end.

Slash and Trust[edit]

Starting at 1st level, the One Fanged Wolf can deal ether piercing or slashing damage whit the weapon he is proficient in.


Starting at 1st level, As a bonus action after you kill an enemy whit a melee attack or as a reaction if an enemy die within 5 feet of you, you can properly expel the target soul and lead it to the after life. doing so give you 2 spirit emblem.

Spirit Emblems[edit]

Starting at 2nd level, you gain access to spirit emblems. It is a class resource use by some ability. You have a maximum of 5 witch increase to 10 at lv10 and 15 at lv 15. It can also be increase whit Arts Features, this bonus add up whit your maximum value. After a combat or near a location whit corps you can pray for the lost souls and lead them to the after life, you roll a religion ability check and gain (religion check -10 / 2) Spirit emblems. The GM can decide if you gain Spirit emblems from a prayer.

Prosthetic tools[edit]

Starting at 2nd level, you gain access to many tools which all cost spirit emblem to use. you can only equip 3 tools at any time and can replace them during a long or short rest. You do not have access to their additional function.

Loaded Shuriken

You launch a shuriken as a action. It deal (1d4 + dex mod) piercing damage and has a range of 20/60. It cost 1 spirit emblem.

The tool fires more than one shuriken when you reach higher levels: two shuriken at 5th level, three at 11th level, and four at 17th level. You can direct the shuriken at the same target or at different ones. Make a separate attack roll for each shuriken.

additional function: you make the shuriken spin and it had 1d4 slashing damage on top of the regular damage

Loaded Axe

use an action to attack a creature whit an heavy axe. It deal (1d10 +dex mod ) slashing damage. It cost 2 spirit emblem.

The Tool's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10)

additional function: after you used Loaded Axe you can make one attack roll whit a weapon you are proficient in

Flame Vent

use an action to create a cone of fire in front of you. Any creature inside must make a dexterity saving trow against your save dc (8 + Prof + Dex Mod), taking 1d10 fire damage on a failure and half as much damage on a success. it cost 3 spirit emblem.

The Tool's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10)

additional function: you can also use this tool 5 feet all around you

Loaded Spear

you retract a spear as an action. It deal (1d8 + dex mod) piercing damage and has reach. if the attack hit you can pull the target to a unocupied space thats no more then 5ft from the targets location. it cost 2 spirit emblems

The tool's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8)

additional function: if you pull an enemy whit Loaded Spear you can make one attack roll whit a weapon you are proficient in

Shinobi Firecracker

as a free action, you can throw firecracker in a 15 feet cone in front of you creature in this zone must succeed a CON saving trow or be unable to take reaction till the end of the One Fanged Wolf's turn. It cost 2 spirit emblem.

additional function: you can now use this tool 10 feet all around you

Loaded Umbrella

use an action give the One Fanged Wolf +5 to its ac till the start of his next turn. During this time the One Fanged Wolf cannot use reaction. Also during this time all missed attack must still roll damage and One Fanged Wolf take 1/4 of the damage as posture damage.

additional function: while active you can now use your reaction to deflect an attack

Skills Tree[edit]

At 3rd level, you choose 2 Skills Tree. Choose 2 between Shinobi Arts, Prosthetic Arts, Ashina Arts and Temple Arts, all of which are detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th, 14th and 20th level

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Shinobi Arts[edit]

<!-For subclasses introduce this class option here->

Shinobi's Ethic

give you proficienty in stealth. if you already have proficienty you gain expertise instead. + 2 max spirit token

Breath Of Life

performing a deathblow heal for ( proficienty + wisdom mod ).


You can cast Invisibility on yourself. you can use it a number of time equal to your dexterity modifier before needing to long rest.

Prosthetic Arts[edit]

<!-Introduce this subclass here->


you can now change your equiped prostetique whit an action. + 2 max spirit token

Prosthetic Mastery

you can now use the additional function of your prosthetic tools

Living Force

After using the Flame Vent you can add (1d10) fire damage to your sword attack for 3 turns. it cost 3 spirit emblem to use.

Ashina Arts[edit]

<!-Introduce this subclass here->


You can now add the versatile propriety to any weapon you are proficient in

Breath of Nature

performing a deathblow heal your posture for (One Fanged Wolf lv + wisdom mod)

Flowing Water

The posture damage taken is globally reduce by 25% ( 25% of the healt damage taken 75% of deflect damage and 0% of the missed attack's damage on the loaded umbrella).

Temple Arts[edit]

<!-Introduce this subclass here->


you can use the spell Bless on yourself. you can use it a number of time equal to your Wisdom modifier before needing to long rest.

Divine child's rice

you can from a bol whit your hands and ask vocally the divine child's rice. If you are not disturb for 30 sec, rice will slowly fill your hand. It can be eated by one creature currently capable of ingesting food it heal for (4d4 + One Fanged Wolf's wisdom mod). The rice will spoil and be unusable if you take a long rest. All uses recharge after a long rest. You gain additional use of this feature, two at 11th level, and three at 17th level

Divine confetti

Use an action give your weapon a purple light effect for a minute. while active your weapon deal an additional (1d10) radiant damage. Also your deflect feature can now deflect damaging spell that use an attack roll (if there is an additional effect you still suffer from it). can be use 1 time recharge after a long rest


Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

(0 votes)

Back to Main Page5e HomebrewClasses

This page may resemble content endorsed by, sponsored by, and/or affiliated with the Sekiro franchise, and/or include content directly affiliated with and/or owned by Activision. D&D Wiki neither claims nor implies any rights to Sekiro copyrights, trademarks, or logos, nor any owned by Activision. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Home of user-generated,
homebrew pages!