Nuibari's Wielder (5e Creature)

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Nuibari's Wielder[edit]

Medium humanoid (Human), lawful good

Armor Class 18 (Natural Armor)
Hit Points 130 (20d8 + 40)
Speed 45 ft.

14 (+2) 18 (+4) 14 (+2) 18 (+4) 12 (+1) 12 (+1)

Saving Throws Dexterity +8, Intelligence +8
Skills Acrobatics +8, Perception +5
Senses passive Perception 15
Languages Common
Challenge 12 (8,400 XP)

Chakra. Nuibari's wielder has 25 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Evasion. When Nuibari's wielder is targeted by an effect that allows him to make a Dexterity saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure.

Assassin. When Nuibari's wielder makes an attack with advantage, they deal an addition 7 (2d6) damage.


Multiattack. Nuibari's wielder can make 2 unarmed strike or Nuibari attacks.

Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) magical slashing damage.

Nuibari. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) magical piercing damage and one of the following if the creature is Large or smaller:

  • The target is knocked prone.
  • On Nuibari's wielder's next attack, if they hit, they can "sew" them together, pulling them to adjacent spaces and giving them disadvantage on attack rolls until they use an action to escape by succeeding DC 16 Strength saving throw.

Nuibari Throw (10 Chakra). All targets in a 30 ft. line must make a DC 16 Dexterity saving throw, taking 8 (1d8 + 4) magical piercing damage and they are "sewn", as outlined above.

Kushimaru Kuriarare wielding Nuibari, Source [[1]].

A needle-like longsword wielded by one of the Seven Ninja Swordsmen of the Mist, Nuibari is capable of sewing living creatures together with a thin, near-unbreakable steel wire.

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