Nihilist (Teoryran) (3.5e Prestige Class)

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<-who needs life->
—<-NPC name->, <-race-> <-class->

<-fluff about this prestige class->

Becoming a Nihilist[edit]

Few except the deluded actually persue to become Nihilists, those new Nihilists usually just appear wherever there have been a revolution or long term oppression. Most Nihilists are rogues, jaded soldiers or scholars and they value the class for its discussing skills and its desireable for those that wants the path of knowledges but also have some mean to defend themselves against Priests. Psionics,sorcerers and wizards and false monks all develop the class if they have some reason to rebell against society.

Entry Requirements
Alignment: He cannot be believe in anything except simple facts,guesswork and himself.

He cannot have any moral or emotional philosophy, and so he cannot be good, neutral nor evil and he can't be self-proclaimed and outside judgement about him must be wrong.

Race: The character must not be a diety, half-diety, not native outsider.
Skills: knowledge(world):6 ranks.
Feats: Beyond Good and Evil(Quest Feat)
Patron: The character cannot have had any diety for over 1 year.
Special: The character must be certain personality type, atheist, he also must be critical, skeptical,cynical and somewhat rational.

He must be antisocial and asocial. In addition he cannot be mentally insane in any way or have any self-destructive trait assoicated with evil

Table: The Nihilist Hit Die: d6
Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +0 + 2 No Guilt
2nd +1 +0 +0 + 4 Void Mind
3rd +2 +1 +1 + 4 Observator
4th +3 +1 +1 + 6 Void Mind
5th +3 +1 +1 + 6 Skeptic
6th +4 +2 +2 + 7 Cause Unhappiness.
7th +5 +2 +2 + 7 Cynical Critic
8th +6 +2 +2 + 8 Void Mind
9th +6 +3 +3 + 8 Void Mind
10th +7 +3 +3 + 9 Materialist

Class Skills 6 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Balance (Dex), Bluff(Cha),Concentration (Con), Climb (Str),Craft(Int), Decipher Script (Int),Knowledge (all skills taken individually) (Int), Gather Information(Cha), Sense Motive (Wis),Listen (Wis), Profession (Wis),(Dex),Spot(Wis),

Class Features[edit]

<-fluff about class features; class features should be listed in the order which they are gained. Abilities gained at the same level should be listed alphabetically->. All of the following are class features of the Nihilist.

No Guilt: You have no guilt, meaning you have no intuitive feeling or inner voice that ring a bell after you done anything you shouldn't have done. You have a good mental fortitude against the suffering of others and don't loose your mind if you see innocent people die or are killing innocent people. You are not necessary cruel or “cold and distant”, your empathy is still normal. You appraise your actions rationally and have the capacity to kill random innocents or just help others without having to go mind fuck if they shouldn't make it. For example you can make the decision to kill 1 to save 2 in heartbeat or you can decide that it is in the best interest to kill of an entire village of abandoned children to cut off the enemy food supply.. You gain half your nihilist levels as a bonus to saves and initiative when seying an attrocity or taking part in it.

Void Mind: The Character gains +1 will save and one extra power point.

Observator: You are keen at noticing thing. A bonus equal to half the nihilist levels to spot,listen,gather information and search.

Skeptic: The nihilist gains +4 skeptic bonus against everyone who try to reason with him and he can make a knowledge check with a bonus equal to his nihilist level to refute and deny any argument.

Cause Unhappiness.: By peeling away the layers of faith in ignorant and dark world the Nihilist can destroy the only hope that people have. Something, the nihilstic enjoy. The Nihilist can talk a religious person or a agnostic but not atheists into a state of depression. The nihilist makes a will check against the DC of the targets wisdom check.

  • Condition “Unhappy”;

The Person is so sad that he gains a -2 morale and motivation penalty to all his saves except base attack if he is not in combat. If anyone trying tou use trade,bluff negotiate or diplomacy with him then both trading partners gains a +2 penalty becouse a sad person is less tempted by anything and he doesnt make sound economical value statements The sad person also get this penalty to appraise. Sad NPC persons who are cohorts to the leadership or Tyrant feat automatically quit. Nihilists are immune to this ability..

Cynical Critic: Nihilists are feared for their black cynical judgements and their lack of appriciaton. The nihilist gives a very darkly indifferent but objective and brutally hones criticisim about how well an authority such as Priest or Prince, or military Leader have preformed. The Nihilist makes a will check with a bonus equal to his intelligence plus half his nihilist levels. Effects:The Nihilists totally kills all emotional arguments,oratory skills and sweettalking and turn off all charisma based abilities. Only facts remains and nobody can lead a crowd, church or army with by appealing to their reason about complicated matters.

Materialist: The nihilist can with rational argument deprive any person or god of their belief and religion. The target must make a will check DC12 or be unable to use any sort of devine magick or faith related ability. This makes native outsides of the material plane very friendly and attracted to the nihilist so they automatically friendy to the nihilist uunless attacked, and there are immune to these effects, and outsiders who are not native will have automatic hostile response and attack on intuition.

Power Points/Day: Your ability to manifest powers is limited by the power points you have available. Your base daily allotment of power points is given on Table: The <-class name->. In addition, you receive bonus power points per day if you have a high <-relevant ability-> score (see Table: Ability Modifiers and Bonus Power Points). Your race may also provide bonus power points per day, as may certain feats and items. Your power points and bonus power points at each level do not increase automatically after 10th level.

Ex-<-pluralized class name->[edit]

<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class->

Campaign Information[edit]

Playing a <-class name->[edit]

Combat: <-Typical role in combat->

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->

Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->

<-pluralized class name-> in the World[edit]

<-Some quote from a character of this class->

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

<-class name-> Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 <-not so common knowledge->.
16 <-rare information->.
21 <-very rare information->.
26 <-information so obscure that members of this class might not even know it->.

<-pluralized class name-> in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->

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