Nightmare (3.5e Race)

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Nightmares[edit]

Personality[edit]

Violent to all things that have a soul within them because they feed off of them to survive tend to do whatever it takes to get souls to satisfy there needs they are always evil.

Physical Description[edit]

Normally brown skinned with there flesh hanging out of there armor that they in habit they have some traits of there last victim who has touched them.

Relations[edit]

Hates and kills anything with a soul usually but will deceive anyone or thing to get more souls.

Alignment[edit]

Some form of evil always.

Lands[edit]

Old ruins or places were there's a lot of weak creatures with souls to farm.

Religion[edit]

None

Language[edit]

Common

Names[edit]

Nightmare or the person they were once then add the title of nightmare

Racial Traits[edit]

  • plus 4 STR plus 2 con minus 2 day minus 4 cha nightmares are not very talkative and are slow to move but make up for it in striking power and a healthy body.
  • living construct nightmare is a living brown skinned piece of armor
  • medium
  • Nightmares base land speed is 40feet
  • plus 2 natural a.c. natural weapon claw hand 1d8 blunt times 2 crit gets a free grab attempt to someone the same size or smaller. Soul edge can bond with 1 weapon and will give it a curse that gives it full life leech to who ever he hits that has a soul how ever the weapon takes 1/4 of your total hit points if ur body falls to 0 up u become the weapon until u find a new host which must be of medium size or smaller this dose include armor sets. If a living target grabs u as a weapon with ur body destroyed will save of 10 plus ur level must be done or he will become the new host. Naturally intimidating plus 8 to intimidate and is always a class skill but a minibus 4 to diplomataly and disguise. I only eat souls dosent get benefits from potions and is immune to disease and poison. Loses 1 con a day if haven killed 1 thing with a soul. Weapon has a mind of its own if someone trays to disarm ur cursed weapon from u they must make a save of 10 plus ur level will save or take max damage from ur weapon every round.
  • feats powerful build superior build ur consider 1 size larger for all the benefits and can hold two handed weapons in 1 hand or a 1 handed weapon as a light weapon. Weapon focus cursed weapon and improved grapple
  • Spell-Like Ability: —. Caster level is . The save DC is -based.
  • Psi-Like Ability: —. Manifester level is . The save DC is -based.
  • Automatic Languages: . Bonus Languages: .
  • Favored Class: fighter

.

Vital Statistics[edit]

Table: Random Starting Ages
Adulthood Simple Moderate Complex
years + + +
Table: Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
years years years + years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male ' " + lb. × () lb.
Female ' " + lb. × () lb.



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