Naruto, Tailed Release (5e Creature)
From D&D Wiki
Medium humanoid (Human), chaotic evil
Chakra. Naruto has 40 chakra points which he can expend. All chakra points are regained at the end of a long rest.
Evasion. When Naruto is targeted by an effect that allows him to make a Dexterity saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure.
Jinchuriki Regeneration. At the beginning of each of his turns, Naruto regains 6 hit points.
Jinchuriki Resistance. Naruto has advantage on Dexterity and Constitution saving throws.
Multiattack. Naruto can make 2 unarmed strikes.
Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (3d4 + 4) magical bludgeoning damage.
Tailed Beast Bomb (20 Chakra). All creatures in a 10 ft. by 60 ft. line or 20 ft. radius 60 ft. from Naruto must succeed a DC 17 Dexterity saving throw. On a failure, they take 60 (10d10 + 1) force damage, are pushed to the closest edge of the area, and fall prone. On a success, they take half as much damage. This jutsu ignores evasion.
After losing control from an intense moment of internal weakness, Kurama is able to wrest control from Naruto, turning his body into a killing machine. If he enters this form, he can not leave it until he becomes unconscious or Kurama decides to give him control again, which rarely happens. If he stays in this form for more than 10 minutes, he dies and Kurama is released onto the world once more.