Mummy Paragon (3.5e Racial Paragon Class)

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A mummy paragon warrior.

Mummy Paragon[edit]

Mummy Paragons are, not to put too fine a point on it, the mummy's mummy. They are the strongest, toughest guards and the best clerics among mummies.

Making a Mummy Paragon[edit]

To become a Mummy Paragon, you must first become a Mummy (3.5e Template)

The Mummy Paragon, being a mummy, has an acceptable bag of tricks. He excels at grappling and carrying, and has the hit points to handle melee combat. Furthermore, his Improved Preservation means he can end up with +8 Natural Armor--a respectable number.

Bestow Curse is useful for weakening or disabling an enemy for other party members to come along and handle.

Meanwhile, the magical side is not neglected, so the mummified priests can continue their spellcasting.

Abilities: Strength is important for guards, and Wisdom for the priests. Charisma is important to both.

Races: Humans and Elves both have made mummies, but the process works as well on other races.

Alignment: Any, but...probably leaning towards Evil.

Table: The Mummy Paragon

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +2 +0 +2 Bestow Curse, Improved Preservation +1 Divine Spellcasting
2nd +1 +3 +0 +3 +2 Strength +1 Divine Spellcasting
3rd +2 +3 +1 +3 Beetle Discorporation +1 Divine Spellcasting

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Class Skills: Balance (Dex), Climb (Str), Concentration Con, Craft (Int), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Religion, Arcana, History, Architecture and Engineering, Dungeoneering) (Int), Listen (Wis), Spellcraft (Int), Spot (Wis).

Class Features[edit]

All of the following are class features of the Mummy Paragon

Weapon and Armor Proficiency: The Mummy Paragon gains no new armor or weapon proficiencies.

Spellcasting: Levels of Mummy Paragon stack with an existing divine spellcasting class. If the Mummy has no previous divine spellcasting, he instead gains +1 BAB at first level, and then 10 bonus hit points each on levels 2 and 3.

Bestow Curse (Sp): Mummy Paragons learn ancient invectives which carry magical weight. They gain Bestow Curse as a spell-like ability.

Improved Preservation (Ex): The Mummy Paragon gets even tougher. Each class level, his natural armor bonus increases by 2.

Ability Boost: The Mummy Paragon gains +2 Str.

Beetle Discorporation (Su): As a full-round action, the Mummy Paragon may dissolve into a cloud of insects, such as scarabs or locusts. This is identical in all ways except visually to gaseous form and has a caster level equal to character level. Reforming is also a full-round action.

Ex-Mummy Paragons[edit]


Mummy Paragon Starting Package[edit]

Subrace: .

Weapons: .

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor

Feat: .

Bonus Feats: .

Gear: .

Gold: .

Campaign Information[edit]

Playing a Mummy Paragon[edit]

Religion: Mummies do tend to be religious. Considering how old they can be, they often worship ancient, nearly forgotten gods.

Other Classes:

Combat: The Mummy Paragon is best suited for melee combat--especially grappling. They can, however, make effective militant clerics, backing up their spellcasting with some raw strength. Also, their ability to curse enemies with a variety of weakening effects makes the Mummy Paragon a useful frontline combatant who can weaken enemies for the other party members to deal with.

Advancement: Cleric or Fighter. Some Mummy Paragons go on to become Mummy Lords.

Mummy Paragons in the World[edit]

What, does it surprise you that I'm quite civil? Did you expect me to go, 'Graaah, living flesh! Me hate!' and then start eating babies once I got into town? Hardly. Now, Sir Watchman, I give you my word as a guard that I'm just passing through. You can believe me and let me go, or you can try to apprehend me and I'll just knock a hole through the wall of the jail and walk out--yes, I can do that--or you can attack and I'll pull your head off. Which will it be, sir?
—Akhis, Mummy (Former Human), Mummy Paragon

Mummies can be incredibly ancient, which makes one in normal society a source of comedy gold, especially if he's been in seclusion for a thousand or more years.

Daily Life:

Notables: Rha-teru-khamin, Akhis


NPC Reactions: Fear. Hostility. Etc. Although Mummies tend to smell nice from the resin soaked into them.

Mummy Paragon Lore[edit]

Characters with ranks in Knowledge (Religion or History) can research Mummy Paragons to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (Religion or History)
DC Result
5 Ancient tombs in strange places are guarded by terrifically strong and implacable undead.
10 These undead guardians are carefully preserved, and then animated in terrible rituals. The preservation, however, makes them flammable.
15 There seems to be three grades of mummies--the ordinary guards, the commanders of the guards (who are their best), and the Mummy Lords.
20 Mummies are truly implacable, never ceasing in pursuit of intruders and easily able to crush the life out of someone with their iron grip. Also, a mummy can inflict a terrible and often fatal malaise.

Mummy Paragons in the Game[edit]

Mummy Paragons serve as the guardians of tombs.

Adaptation: .

Sample Encounter: .

EL whatever: .

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