Monado Wielder, Variant (5e Class)

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Monado Wielder[edit]


Class Features

As a Monado Wielder you gain the following class features.

Hit Points

Hit Dice: 1d10 per Monado Wielder level
Hit Points at 1st Level: 1d10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Monado Wielder level after 1st


Armor: Light Armor, Medium Armor
Weapons: Monado, Simple Weapon, and Longswords
Tools: Tinkerer's Tools
Saving Throws: Strength, Wisdom
Skills: Insight, and choose one from Athletics, Perception, Survival, Investigation, Nature and Persuasion.


You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Longsword or (b) Simple Weapons
  • (a) Leather Armor or (b) Hide Armor
  • (a) Dungeoneer's Pack or (b) Explorer's Pack
  • Tinkerer's Tools

Table: The Monado Wielder

Level Proficiency
1st +2
2nd +2
3rd +2
4th +2 Ability Score Improvement
5th +3
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6

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Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Monado Activate[edit]


All friendly creatures within 10 feet ignore nonmagical slashing, stabbing and bludgeoning resistance. In addition, their attack rolls have +2 added to them. This effect lasts until your next turn. At level 4, the range increases to a 15-foot radius. At level 8, the radius increases to 20 feet. At level 12, allies now gain +3 on attack rolls. At level 20, allies now gain +5 on attack rolls and the range becomes a 30-foot radius. This art lasts 2 rounds at level 20.


Starting at level 3, you can deal 4d4 + your Strength Modifier slashing damage to all creatures in a 15-foot cone. At level 6, the damage becomes 4d8. At level 9, the damage becomes 4d12. As the length of the Monado increases, so does this attack. At level 10, the range is now a 20-foot cone. At level 14, the damage becomes 4d12 + Strength Modifier + Wisdom Modifier. At level 20, the range increases to 25 feet. The damage becomes 3d20 + Strength Modifier + Wisdom Modifier + Proficiency Bonus.







Light Heal[edit]

At level 2, you can heal 2d4 + Wisdom Modifier to one friendly character within 15 feet as an action. You may use this four times. A long rest will restore all uses and a short rest will restore half (rounded up.) At level 4, the amount healed increases to 2d6. At level 8, it increases to 2d10. At level 12, it heals 3d10. At level 16, the amount increases to 3d12. At level 20, the amount increases to 3d20 + proficiency. This art can be used 5 times at level 4, 6 at level 8, 7 at level 12, 8 at level 16, and 10 at level 20. The ranges increase to 20 feet at level 8, to 25 feet at level 16, and to 35 feet at level 20.

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Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

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2nd Level

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3rd Level

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4th Level

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5th Level

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Prerequisites. To qualify for multiclassing into the Monado Wielder class, you must meet these prerequisites: Wisdom 13, Strength 13

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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