Mist Jonin (5e Creature)
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Hidden Mist Village Jonin
Small humanoid (Human), any alignments
Chakra. The jonin has 28 chakra points which he can expend. All chakra points are regained at the end of a long rest.
Multiattack. The jonin makes two unarmed strikes.
Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) magical bludgeoning damage.
Shuriken (0-3 Chakra). Ranged Weapon Attack: +8 to hit, range 20/60 ft., one target. Hit: 5 (1d3 + 4) slashing damage. The jonin may make 1 additional attack for every additional chakra point spent.
Water Gun (1 Chakra). Ranged Spell Attack: +8 to hit, range 20 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Water Prison (4 Chakra). Ranged Spell Attack: +8 to hit, range 30 ft., one target. Hit: 9 (1d10 + 4) magical bludgeoning damage and become restrained for 1 minute (concentration). At the end of each of its turns, the target can attempt a DC 16 Strength saving throw. On a success, the target is no longer restrained.
Water Shark Bomb (10 Chakra). Ranged Spell Attack: +8 to hit, 50 ft. line. Hit: 18 (3d8 + 4) bludgeoning plus 7 (2d6) cold damage and must make a DC 16 Strength saving throw or be pushed back 10 feet and fall prone.
Water Gun: Two Gun Style (12 Chakra). Ranged Spell Attack: +8 to hit, range 30 ft., two targets. Hit: 6 (2d6 + 4) piercing damage and 6 (1d12) cold damage.
Super Shark Bomb (28 Chakra). All creatures in a 10 ft. x 150 ft. line must make a DC 16 Strength saving throw. On a failure, the targets take 33 (6d8 + 4) cold damage and 11 (3d6) bludgeoning damage and falls prone, moving to the end of the line. On a success, they only take half as much damage.
After graduating the academy and the Chunin Exam, and receiving enough commendations, a Mist shinobi is given the option to become a jonin. Jonin are authorized to lead teams of genin and chunin, take A and S-rank missions, and enter the Mizukage election council.