Meadow Rider (3.5e Class)

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Meadow Rider[edit]

Soldiers skilled in mounted combat.

Making a Meadow Rider[edit]

Meadow Riders are soldiers who gain feats to allow them to excel at mounted combat. They act as defenders and scouts for the party. They can also act as trackers after recieving the track feat.

Abilities: Meadow Riders share some abilites with their mount similar to a Paladin. When using the evasion ability a successful attempt allows the rider and mount to both escape damage. Also the scent and track abilties can be used together to find objects and creatures.

Races: Any race can become a Meadow Rider.

Alignment: Non Evil. Evil aligned characters show disgard for their animals and underlings.

Starting Gold: Same as Figher. (150gp)

Starting Age: Moderate.

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Climb (Str), Craft (Int), Handle Animal (Cha), Jump (Str), Listen (Wis), Profession (Wis), Ride (Dex), Spot (Wis), Swim (Str), and Use Rope (Dex).

Table: The Meadow Rider

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +0 Mounted Combat, Animal Affinity
2nd +2 +3 +3 +0 Track
3rd +3 +3 +3 +0
4th +4 +4 +4 +1 Mobility
5th +5 +4 +4 +1
6th +6/ +5 +5 +1 Share
7th +7/ +5 +5 +2
8th +8/ +6 +6 +2 Rideby Attack
9th +9/ +6 +6 +2
10th +10/ +7 +7 +3 Spirited Charge
11th +11// +7 +7 +3
12th +12// +8 +8 +3 Evasion
13th +13// +8 +8 +4
14th +14// +9 +9 +4 Uncanny Dodge
15th +15// +9 +9 +4
16th +16/// +10 +10 +5
17th +17/// +10 +10 +5 Improved Mounted Combat
18th +18/// +11 +11 +5
19th +19/// +11 +11 +6
20th +20/+15/+10/+5 +12 +12 +6 Unstoppable Charge

Class Features[edit]

All of the following are class features of the Meadow Rider.

Weapon and Armor Proficiency: Proficient with Simple and Martial Weapons. Also with Light and Medium Armors. They are not proficient with shields of any kind.

Share Similar to a Paladin the rider and mount share some abilities. Shared abilities are:

Shared Evasion: Success for either counts as success for both.

Shared Saves: For each of its saving throws, the mount uses its own base save bonus or the riders, whichever is higher. The mount applies its own ability modifiers to saves, and it doesn’t share any other bonuses on saves that the master might have.

Shared Senses: When within ten feet of his mount the rider gains the use of his mounts senses. Such as low-light vision and the scent ability. This is similar to empathic communication in that, it flows from the mount to the rider.

Shared Healing: Any magical healing applied to the rider or the mount is shared with the other also.

Unstoppable Charge Charge attempts now cause triple damage. Readied actions against a charge no longer deal additional damage.

Improved Mounted Combat Any time your mount is hit in combat, you may attempt a Ride check (as a reaction) to negate the hit. The hit is negated if your Ride check result is greater than the opponent’s attack roll. Also, any untrained mount is no longer difficult to contol in combat and my now be considered trained when ridden.

Ex-Meadow Riders[edit]

Keep all abilities of the Meadow Rider. Meadow Rider is never treated as a favored class when multi-classing.

Epic Meadow Rider[edit]

Bonus Feats: The epic Meadow Rider gains a bonus feat (selected from the list of epic Fighter bonus feats) every 3 levels after 20th.

Playing a Meadow Rider[edit]

Playing a Meadow Rider is similar to playing a fighter.

Religion: Any non Evil.

Other Classes: Favorable to any martial class.

Combat: Defender.

Advancement: Multiclass fighter for increased armor proficitencies.

Meadow Riders in the World[edit]

I give a whole new meaning to the word Charge!
—Flint, Dwarf Meadow Rider

Daily Life: Meadow Riders can be found in any region or nation under the sun. Consists of a soldiers duties along with tending to the stables.

Notables: Flint the Dwarf. Insisted on riding every mountable creature imaginable. This was a difficult task as Flint was afraid of heights and hated flying. He finally stopped when his attempt to ride a Mermaid ended in a watery disaster. However, Flint and the Mermaid were happily married a month later. Now they ride Seahorses together on weekends.

Organizations: Esteeming themselves irregular calvary units, Meadow riders tend to ride in parties of five or more. They do appreciate anyone who can keep up with their fast pace.

NPC Reactions: Often mistaken for officers and Paladins, they are often asked why they dont wear plate armor. The common response is that horses are expensive and they cannot afford it.

Meadow Rider Lore[edit]

Characters with ranks in History or Religion can research Meadow Riders to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DC Result
5 Mounted Soldiers.
10 Few accually ride horses. Many ride the native regional animals.
15 Many can see and smell far beyond most human perceptions. Sharing senses with their animals.
20 Flint the Dwarf once tried to ride a Mermaid. Now the married couple rides Seahorses together on the weekends.

Meadow Riders in the Game[edit]

Serving as irregular calavery units and a specialized version of the fighter or warrior class. Its a military lifestyle always involving the training of animals.

Adaptation: More religious for a Paladin feel. More wilderness for a Ranger feel. More military for a Soldier feel. Whatever. Your choice.

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