Master of Monsters (5e Class)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Master of Monsters[edit]

Edit in progress

Friend of the Deadliest[edit]

Edit in progress

Understanding Dangers[edit]

Edit in progress

Creating a Master of Monsters[edit]

How did your character come about the knowledge required to summon Monstrous allies?

Why did they choose to start adventuring? (Edit in Progress)

Quick Build

You can make a Master of Monsters quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Constitution and Strength. Second, choose (Background choice in progress)

Class Features

As a Master of Monsters you gain the following class features.

Hit Points

Hit Dice: 1d8 per Master of Monsters level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Master of Monsters level after 1st

Proficiencies

Armor: Light, Medium Armor
Weapons: Simple weapons, Simple Ranged Weapons, Martial Ranged Weapons
Tools: None
Saving Throws: Wisdom, Constitution
Skills: Choose 3 from Acrobatics, Animal Handling, Athletics, Intimidation, Persuasion, Investigation, Nature, Perception, or Survival.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • One Simple Weapon
  • (a) A Simple Ranged Weapon with 20 of its Ammunition or (b) A Martial Ranged Weapon with 20 of its Ammunition
  • (a) A dungeoneer's pack or (b) an explorer's pack
  • A net
  • If you are using starting wealth, you have 5d4 x 10 in funds.

Table: The Master of Monsters

Level Proficiency
Bonus
Features Monster Summon CR
1st +2 1/4
2nd +2 1/2
3rd +2 1
4th +2 Ability Score Improvement 2
5th +3 3
6th +3 4
7th +3 5
8th +3 Ability Score Improvement 6
9th +4 7
10th +4 8
11th +4 9
12th +4 Ability Score Improvement 10
13th +5 11
14th +5 12
15th +5 13
16th +5 Ability Score Improvement 14
17th +6 15
18th +6 16
19th +6 Ability Score Improvement 17
20th +6 18

Summoner[edit]

Beginning at 1st level, you are able to summon Monsters to your beck an call, you can spend an action focusing on the air around you to summon a beast of challenge rating 1/4 or lower to your aid.

Feature 2[edit]

Edit in progress

Feature 3[edit]

Edit in Progress

Feature 4[edit]

Edit in Progress

Feature 5[edit]

Edit in Progress

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Feature 6[edit]

Edit in Progress

Feature 7[edit]

Edit in Progress

Feature 8[edit]

Edit in Progress

Feature 9[edit]

Edit in Progress

Feature 10[edit]

Edit in Progress

Feature 11[edit]

Edit in Progress

Feature 12[edit]

Edit in Progress

Feature 13[edit]

Edit in Progress

Feature 14[edit]

Edit in Progress

Feature 15[edit]

Edit in Progress

Summoning Art[edit]

Summoning is an Art for those who understand it. Masters may differ in their form and practice to achieve their perfect style.

Style 1[edit]

Edit in Progress

Edit in Progress

Edit in Progress

Edit in Progress

Edit in Progress

Edit in Progress

Edit in Progress

Edit in Progress

Edit in Progress

Edit in Progress

Edit in Progress

Style 2[edit]

Edit in Progress

Edit in Progress

Edit in Progress

Edit in Progress

Edit in Progress

Edit in Progress

Edit in Progress

Edit in Progress

Edit in Progress

Edit in Progress

Edit in Progress

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Beast Master class, you must meet these prerequisites: Wisdom 16, Strength 16, Con 14

Proficiencies. When you multiclass into the Beast Master class, you gain the following proficiencies: Light armor, Medium armor, Simple Ranged Weapons, Martial Ranged Weapons


Back to Main Page5e HomebrewClasses

Home of user-generated,
homebrew pages!


Advertisements: