Master Wizard (3.5e Prestige Class)

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Master Wizard[edit]

I'm The Wizard!
—Spellsy McCaster, Human Arcanist/Magician, Spellsy McCaster

Ah, The powers that be (Your DM) has outlawed the usage of the Traditional Wizard Class, proclaiming that their might is an abomination to the game. He is right. But he has not left you defenseless. If you are here, it is most likely that he has pointed you in this direction, so that you might regain some of your Arcane Mastery. Be Warned. The Road to Arcane Mastery is one fraught with Danger. Your progress will be slow. But the spells that you will have at the end of your journey will rival that of the Gods themselves.

Becoming The Master Wizard[edit]

This Class Relies Completely on these classes: Arcanist, Variant (3.5e Prestige Class), Medium (3.5e Prestige Class), Magician, Variant (3.5e Prestige Class), Magister (3.5e Prestige Class) based on Wise Wizard (3.5e Class).

Although the Arcanist may sling his fireballs, and the Magister may weave his protective magics, you realize that the true path to arcane power lies in the mastery of every school. Your colleagues may scoff at you, advising that you stick with one profession. But you know better, don't you? Through intense study, you have found that all magic, as intricate as it is, can be traced back to a singular source. The Weave.

For the sake of Clarity, we will confer different Monikers to the different combination of classes that can be obtained through the use of this Prestige Class. This also results in less confusion should you choose to have more than one Version of this Prestige Class.

Magister/Magician: Shadowshield
Magister/Medium: Planar Savant
Magister/Arcanist: Battle-Mage
Magician/Medium: Invoker
Magician/Arcanist: Fireshadow
Medium/Arcanist: Dread Arcanist

Entry Requirements
Spellcasting: Must be able to cast Level 2 Arcane spells from two Wise Wizard (3.5e Class) Lists

Table: The Master Wizard

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +0 +0 +2 Familiar Advancement +1 level of 2 existing Wise Wizard spellcasting class.
2nd +1 +0 +0 +3 - +1 level of 2 existing Wise Wizard spellcasting class.
3rd +2 +1 +1 +3 - +1 level of 2 existing Wise Wizard spellcasting class.
4th +3 +1 +1 +4 - +1 level of 2 existing Wise Wizard spellcasting class.
5th +3 +1 +1 +4 - +1 level of 2 existing Wise Wizard spellcasting class.
6th +4 +2 +2 +5 - +1 level of 2 existing Wise Wizard spellcasting class.
7th +5 +2 +2 +5 - +1 level of 2 existing Wise Wizard spellcasting class.
8th +6/+1 +2 +2 +6 - +1 level of 2 existing Wise Wizard spellcasting class.
9th +6/+1 +3 +3 +6 - +1 level of 2 existing Wise Wizard spellcasting class.
10th +7/+2 +3 +3 +7 - +1 level of 2 existing Wise Wizard spellcasting class.

Class Skills (2 + Int modifier per level)

As Wizard, Naturally.

Class Features[edit]

All of the following are class features of the Master Wizard.

Familiar Advancement: The Wizard's Previous Class levels stack with their Wizard class levels to determine the strength of their Familiar.

Spellcasting: At each level, you gain spells known, spells per day, and increased caster level as if you had gained a level in two of your Wizardly Types Classes. You do not, however, gain any other benefit a character of that class would have gained. If you had more than two Wizardly Types spellcasting classes before becoming a Wizard, you must decide to which 2 classes to add each level for the purpose of determining spells known, spells per day, and increased caster levels.

Ex-Master Wizards[edit]

Campaign Information[edit]

Playing a Master Wizard[edit]

Combat: Well he's a wizard. Perhaps a little heartier than your normal squishy variety, but still a wizard. In the back he goes.

Advancement: Most Characters who pick up levels in this prestige class see it through to the end. After obtaining all ten levels in the prestige class, many will return back to their original classes to gain more spellcasting power. Some, however, will take levels in a new Wizardly Type Class (Or two Wise Wizard Classes) To gain access to another Master Wizard Class. IE. An Arcanist3/Medium3/Wizard (Dread Arcanist)10 might take levels in Magister and Magician in order to become a Wizard (Shadowshield)

Resources: Most Wizards will eagerly trade knowledge and spells with one another, or begin tutelage of a lesser experience apprentice.

Master Wizards in the World[edit]


NPC Reactions:

Master Wizard Lore[edit]

Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DC Result
11 .
16 .
21 .
26 .

Master Wizards in the Game[edit]

Adaptation:

Sample Encounter:

EL whatever:


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