Masked Warrior (5e Class)

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Masked Warrior[edit]

Description[edit]

Masked Warriors,(Power Rangers, Super Sentai, Kamen Riders ect.), are people who, in their basic form, are no different from any other person. However, in their Masked form, they control the manifestation of one's own soul and strength. They come in many shapes and sizes, after all anyone with a Henshin Driver can be a Masked Hero, but only someone with a pure heart can be a true hero. Some Masked Heroes are stronger than others, those who have been lucky enough to be trained or born into the bloodline with a history of Masked Heroes. Masked Warriors can’t escalate a fight unless their enemies force them to.

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Creating a Masked Warrior[edit]

What compels you to be a Masked Warrior? What is your origin story? Are you a hero who gained their power after the threat of an invasion, or are you an average joe who stumbled across a Driver, realizing that they have the power to be a hero to others? Or perhaps you aren't sure, and are hoping to find some greater purpose related to your Driver.

Quick Build

You can make a Masked Hero quickly by First making Strength, Dexterity, and Charisma your highest ability scores. The rest is up to you. Strength for Power attacks, Dexterity for Armor Class, and Charisma to keep your Identity a secret, unless you don't mind your identity being public knowledge. If you don't, Constitution is a good replacement for Charisma.

Class Features

As a Masked Hero you gain the following class features.

Hit Points

Hit Dice: 1d10 per Masked Hero level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Masked Hero level after 1st

Proficiencies

Armor: Light
Weapons: Simple Weapons, One martial weapon your choice
Tools: One Artisan tool, and one other tool
Saving Throws: Strength, Charisma
Skills: Choose 2: Perception, Athletics, Acrobatics, Investigation, Intimidation, and Insight

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • A Henshin Driver
  • A set of common clothes and one martial weapon
  • (a) Dungeoneer’s Pack or (b) Explorer’s Pack
  • A letter from a loved one or other significant item to your hero. Must be a trinket (Unless DM allows otherwise).

Table: The Masked Hero

Level Proficiency
Bonus
Features Warrior Points
1st +2 Warriors Unarmed Strike, Henshin Driver, Rider Armor 0
2nd +2 Warrior Abilities, Suit Upgrade 5
3rd +2 Henshin Weapon 5
4th +2 Ability Score Improvement, Ability Score Increase 6
5th +3 Extra Attack, Suit Upgrade 6
6th +3 Masked Warrior Upgrade, Second Colour 7
7th +3 Finishing Blow 8
8th +3 Ability Score Improvement, Ability Score Increase 8
9th +4 New Warrior Abilities, Third Colour 9
10th +4 Battlizer Engage, Suit Upgrade 9
11th +4 Unarmed Combat Mastery 10
12th +4 Ability Score Improvement, Ability Score Increase, Fourth Colour 10
13th +5 Extra Attack 11
14th +5 Limit Break, Flight 12
15th +5 Seasoned Warrior, Suit Upgrade, Fifth Colour 12
16th +5 Ability Score Improvement, Ability Score Increase 13
17th +6 Warrior's Stamina 15
18th +6 Master of Martial Combat, Sixth Colour 17
19th +6 Ability Score Improvement, Ability Score Increase 20
20th +6 Ultimate Warrior, Final Form 25

Warriors Unarmed Strike[edit]

At 1st level, you gain the ability to use your Dex modifier for an unarmed strike instead of your Str modifier. The same goes for your weapons. While not in Warrior form your unarmed strikes deal 1 point of bludgeoning damage, which increases to a d4 at 3rd level, d6 at 8th level, d8 at 13th level, and to a d10 at 18th level. Whenever you go into your hero form, the damage die is one larger then the previous one: 1=>d4, d4=>d6, d6=>d8, d8=>d10, d10=>d12.

Henshin Driver[edit]

At first level, a Masked Warrior can use their Henshin Driver, which can look like, or be referred to as anything. Upon usage and successful transformation they are referred to as an alias of their choice. It allows the Warrior to transform into their basic hero form, taking a bonus action as well as half of your movement. Before transforming, Masked Warriors must shout a word that identifies them. Usually "Henshin!", this will activate the driver and start the timer for the transformation. At 5th level the driver may summon a mount appropriate to their side (Once per day you can cast Find Steed, or Find Vehicle (depending on setting), or ritual cast Phantom Steed choose one spell), and can be called back into the driver at any time. At least three Masked Warriors can fuse their mounts into something new. It has the statistics of a huge masked Warrior and only takes actions all its pilots agree on. The player can end their transformation at any time. If the Warrior is knocked to 0 health points, they are forced out of the transformation, and can only re-transform once they have recovered to positive hit points. The transformation has an allotted time per long rest which is 5 minutes. If the time limit is exceeded, you then receive 1 level of exhaustion per 2 rounds after your time is up.

Rider Armor

The Warrior's armor created by transforming with the Henshin Driver. AC base is 12+Dex mod. The appearance of the armor is determined by the player, but most Rider Armors are flashy and based off of a theme, like an animal or insect. The Armor is considered light armor. Also this armor takes the place of your previous armor, which comes back when you transform back into your basic form. The armor AC might change depending on the Masked Warrior Origin you pick.

Suit Upgrade/ Henshin Upgrade[edit]

Henshin Upgrades, or Suit Upgrades, increase you power and allows you to fight tougher opponents by yourself. With each upgrade to your suit you are stronger and your stamina increases. At level 2, you add 1 to your attack roll while transformed, which increases to +2 at 5th level, +4 at 10th level, +6 at 15th level and +8 at 20th level.

Warrior Abilities[edit]

At 2nd level you gain the ability to use Warrior Points, which enhance your fighting prowess by allowing you to perform certain Warrior Abilities. You gain 1 point back by scoring critical hits or by defeating enemies. You can't gain more points than what your current level allow. You gain back all Warrior Points after a long rest. You can only use one Warrior Ability at a time unless stated otherwise, and you can only use these points while in Warrior form unless stated otherwise.

Heroic Counter

By spending 3 Warrior points and a Reaction, you can make one Attack with your Masked Weapon against an enemy who is attacking you. If you hit, you deal your damage as well as causing them to make a Strength saving throw against your Warrior DC. On a failure, you cause them to have a critical failure and miss.

Jump

Spending 1 Warrior Point doubles your base jump distance for half a minute, and gives you an additional 10ft on both high and long jumps. Activating this ability counts as a bonus action.

Patient Defense

You can spend 2 Warrior Points to take the Dodge action as a bonus action.

Warrior Signature

As an action, you can spend 2 Warrior Points to perform your signature attack, which adds 1d4+2 to an unarmed attack, which increases to 1d6+3 at 7th level, and to 1d8+5 at 14th level. You can only perform this move 5 times, regaining all uses of it after a short rest.

Henshin Weapon[edit]

At 3rd level, one martial weapon you own and are proficient with becomes your Henshin Weapon. As such, it is now unbreakable, and will return to you if called upon while on the same plane. Only one weapon can be your Henshin weapon. Your Henshin Weapon requires 5 Warrior Points to transform. While transformed, it's damage increases to 2d8 if it is a melee weapon, and 2d6 if it is a ranged weapon. This increases to 2d10/2d8 at 8th level, and 2d12/2d10 at 16th level. The weapon can only stay transformed for 3 turns before returning to its original form.

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Extra Attack[edit]

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Masked Warrior Upgrade[edit]

At 6th level, you've started to tap in to the more mystical aspects of your Henshin Driver, which makes your unarmed and Henshin Weapon attacks magical for the sake of overcoming resistances. Along with this, your Henshin Armor becomes resistant to all nonmagical bludgeoning, piercing, and slashing damage.

Finishing Blow[edit]

At 7th level, you have become an expert at finishing off opponents with style. When attacking an enemy, you can choose to spend half of your Warrior Points, rounded down, to deal an extremely powerful attack that deals 2x damage. If this move successfully defeats an enemy, you recover half of the points you spent, rounded up. You can use your Warrior Signature along with your Finishing Blow, with the damage being calculated as (Base Damage + Warrior Signature) X 2. If you do this, however, failure to defeat the enemy returns you to your base form.

New Warrior Abilities[edit]

At 9th level, your Henshin Driver allows you to perform more Warrior Abilities.

Sweep

As an action, you can perform a sweeping strike, dealing the same damage as an unarmed strike and knocking them prone is they fail a Dex saving throw of 10+ Masked Warrior Dex + Proficiency. This costs 3 Warrior Points.

Lunging Attack

By using 3 points, you can perform a lunging strike at an opponent. This attack lets you move up to 10 feet towards an opponent, and allows you to add both your Str and Dex modifiers to the attack. This Warrior Ability uses both your movement and main action.

Warrior's Call

You call out to your allies, telling them to either strike hard or brace themselves. All allies who are able to hear you gain +2 to AC or +3 to damage for the next three turns, with the choice being up to you. This acts as a bonus action that costs 4 Warrior Points.

Drop Attack

As an action You fall upon an enemy from above, allowing for gravity to aid you in your assault. The enemy must make a successful dexterity save, or take 1d6+1d10+Str damage and be knocked prone. Costs 4 warrior points.

Battlizer Engage![edit]

At 10th level, your spirit grows stronger, giving you advantage against being Frightened or Charmed. The helmet of your Henshin Armor also improves, so that while transformed, you can no longer be blinded. Also, you may have your Henshin Armor gain a plus 3 to its AC and may have your speed increase by 15ft upon transformation, but your transform time is cut by half and you gain a level of exhaustion once you end the transformation.

Extra Attack[edit]

At 13th Level, you can attack thrice, instead of twice, when you take the Attack action.

Limit Break[edit]

At 14 level, your driver's enhancements allow you to move and attack so swiftly, the average mortal eye cannot perceive it. However this will quickly result in fatigue, as this pushes the body beyond its limitations. Performing this action, will let you dash forward up to 15 feet, and on a successful attack roll it is considered a critical hit. However, this also ends your turn, and bestows disadvantage against attack rolls and on saving throws.

Flight[edit]

At 14th level, your driver allows you to take to the sky, and move 30ft per turn while airborne.

Seasoned Warrior[edit]

At 15th level, your experience in battle has made your base form stronger as well. You are able to use your Warrior Points to perform your Warrior Abilities while in your base form. This does not, however, include your Finishing Move.

Warrior's Stamina[edit]

At 17th level, you've become accustomed to battle, increasing your stamina significantly. Every other turn, you gain back 1 Warrior Point. Every critical hit and defeated opponent gives you 2 Warrior Points now as well.

Master of Martial Combat[edit]

At 18th level, not only do you get an Extra Attack, but a +2 to all Str rolls.

Ultimate Warrior[edit]

At 20th level, your connection to your Henshin Driver has become so strong, you can stay in your transformed state for as long as you want. Failing a Finishing Blow while using your Warrior Signature no longer returns you to your base form. Also, using a Warrior Signature no longer has the limit of 5 per short rest.

Final Form[edit]

Also at 20th level, you have unlocked the ability to use your Final Form. Your Final Form is stronger, faster, and tougher than your normal transformation. All damage it deals is doubled, as it it's speed. Your AC increases to 23, and you can use your Henshin Weapon as much as you like and no longer gain exhaustion from transforming. You must have your Henshin drive active to enter final form, and failing a finishing blow while in final form only causes you to revert to your regular Henshin drive.

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Masked Warrior class, you must meet these prerequisites: 11 dexterity

Proficiencies. When you multiclass into the Masked Warrior class, you gain the following proficiencies:strength, one martial weapon



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