Mannequin Overlord (4e Race)

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Mannequin Overlord[edit]

Short description

Racial Traits
Average Height: 5 to 7 feet
Average Weight: 150 to 200 pounds
Ability Scores: +2 Charisma and +2 into any Ability Score OR +6 during point buy.
Size: Medium
Speed: 6 squares or 30 feet squares
Vision: Lowlight Vision
Languages: Common & Elven
Skill Bonuses: +2 Nature & +2 Acrobatics
Special: As stated above Mannequin Overlord's are a magical construct made of plastic & polymers. PureBloods will have a venerability 5 to fire. Because of this Fire can also be used to connect or reconnect body parts to them. HalfBloods on the other hand gain a +4 bonus to all Healing items and Spells.
Mana Points: Mannequin Overlord's have an ability called mana points. You start with mana points equal to your Charisma Modifier plus 5. Mana Points increase to max when after a long rest.


As a Mannequin Overlord you can pick one at will power from the list below.

First Power Option

Mana Ball Mannequin Overlord Attack Feature
You embrace the teachings of your ancestors and charge your natural energy into a fierce attack.
At-Will Star.gif Arcane
Minor Action Ranged 5 squares
Target: One Creature
Attack: Primary Stat VS Vs. Targets AC
Hit: 2d4 bludgeoning or force Damage
Effect: At 11th level damage increases to 4d4 & at 21st level damage increases to 6d4.
Special: You can add an elemental boost to this attack for one extra Mana Point



Back to Main Page4e HomebrewPowersMannequin Overlord Powers


Second Power Option


Mana Beam Mannequin Overlord Attack Feature
You embrace the teachings of your ancestors and charge your natural energy into a fierce attack.
At-Will Star.gif Arcane
Minor Action Ranged 5 squares
Target: One Creature
Attack: Primary Stat VS Vs. Targets AC
Hit: 1d12 Piercing Damage
Effect: At 11th level damage increases to 2d12 & at 21st level damage increases to 3d12.
Special: You can add an elemental boost to this attack for one extra Mana Point



Back to Main Page4e HomebrewPowersMannequin Overlord Powers



Mannequin Overlord's are a humanoid race created by the ancient people of spiral as a means to merge the many races that arrived & Visited the planet. They were created to become an anchor between any two races and gain half of the "Bonuses of those races". They then began to spread to other worlds and continue their Monk, Nomad & Priest like lifestyles.

They have a physical connection to nature and at later points in their studying and practice of the ancient ways of their people they can control vines, command various Elements, Shapeshift & activate Spirit Modes.

Due to their rapid repopulation a man named Issac Marshal order his army to use Earth Style to form a mountain range around their homelands. Because of this they became very secluded and began to tune in with the magical energies within the lands.

Physical Qualities[edit]

Description. Why does the race look like it does? Does the race look similar to another race, and why? How does the race dress in their daytoday lives and in their adventuring? Is there a trait that people everywhere can relate to the race?

Attitudes and Beliefs[edit]

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Race Name Communities[edit]

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Race Name Adventurers[edit]

Description. Why does the race adventurer and what do they stand to gain from it?

Favored Class 1: Description. What are the race's adventurers of this class like? Why should a character choose this class?

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Lead text. Description. Why does this roleplaying point relate to the race? What does this roleplaying point mean for characters of the race? What does this roleplaying point mean for the party?

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Race name Characteristics: Racial characteristics.

Race name Male Names: Male Names

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Your race Racial Options[edit]

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Your race Feats[edit]

Heroic Tier Racial Feats
Name Description
Paragon Tier Racial Feats
Name Description
Epic Tier Racial Feats
Name Description

Your race Utility Powers[edit]

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