Magic Monk (5e Class)
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Magic Monk[edit]
<!-Introduction Leader->[edit]
Maybe you think monks don't quite fit the Dungeons and Dragons vibe.
- Or maybe you want to do monks a little more like magic users in order to simplify the system a bit.
- Or maybe magic monk fits your campaign better somehow.
- Or maybe you think the standard monk is over or under powered.
- Or maybe you really just love wizard mechanics.
- Or maybe you're just too lazy to figure out how the regular monk class works (like me).
Magic monk builds monks to use the same game mechanics as wizards.
Creating a Magic Monk[edit]
- Quick Build
You can make a magic monk quickly by following these suggestions. First, dex should be your highest ability score, followed by wis. Second, choose the cloistered background. Third, choose numchuku.
Class Features
As a Magic Monk you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Magic Monk level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Magic Monk level after 1st
- Proficiencies
Armor: A monk class built using wizard mechanics and their own magic monk spell list.
Weapons: nun chuku
Tools:
Saving Throws: dex, wis
Skills:
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
Level | Proficiency Bonus |
Features | Cantrips Known | Spells Known | Spell Slots | Slot Level | Invocations Known | —Spell Slots per Spell Level— | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | ||||||||
1st | +2 | Ki Magic | 2 | 2 | 1 | 1st | — | 2 | — | — | — | — | — | — | — | — |
2nd | +2 | Cloister Feature | 2 | 3 | 2 | 1st | 2 | 3 | — | — | — | — | — | — | — | — |
3rd | +2 | — | 2 | 4 | 2 | 2nd | 2 | 4 | 2 | — | — | — | — | — | — | — |
4th | +2 | Ability Score Improvement | 3 | 5 | 2 | 2nd | 2 | 4 | 3 | — | — | — | — | — | — | — |
5th | +3 | — | 3 | 6 | 2 | 3rd | 3 | 4 | 3 | 2 | — | — | — | — | — | — |
6th | +3 | Cloister Feature | 3 | 7 | 2 | 3rd | 3 | 4 | 3 | 3 | — | — | — | — | — | — |
7th | +3 | — | 3 | 8 | 2 | 4th | 4 | 4 | 3 | 3 | 1 | — | — | — | — | — |
8th | +3 | Ability Score Improvement | 3 | 9 | 2 | 4th | 4 | 4 | 3 | 3 | 2 | — | — | — | — | — |
9th | +4 | — | 3 | 10 | 2 | 5th | 5 | 4 | 3 | 3 | 3 | 1 | — | — | — | — |
10th | +4 | Cloister Feature | 4 | 10 | 2 | 5th | 5 | 4 | 3 | 3 | 3 | 2 | — | — | — | — |
11th | +4 | Ki Secret (6th level) | 4 | 11 | 3 | 5th | 5 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
12th | +4 | Ability Score Improvement | 4 | 11 | 3 | 5th | 6 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
13th | +5 | Ki Secret (7th level) | 4 | 12 | 3 | 5th | 6 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
14th | +5 | Cloister Feature | 4 | 12 | 3 | 5th | 6 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
15th | +5 | Ki Secret (8th level) | 4 | 13 | 3 | 5th | 7 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
16th | +5 | Ability Score Improvement | 4 | 13 | 3 | 5th | 7 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
17th | +6 | Ki Secret (9th level) | 4 | 14 | 4 | 5th | 7 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
18th | +6 | — | 4 | 14 | 4 | 5th | 8 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
19th | +6 | Ability Score Improvement | 4 | 15 | 4 | 5th | 8 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
20th | +6 | Cloister Feature | 4 | 15 | 4 | 5th | 8 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Zen Posture[edit]
Starting at 1st level, you maintain your senses and reflexes always ready for attacks. Whenever you are hit by an attack, you can use your reaction to reduce the damage taken by an amount equal to 1d10 plus your Wisdom modifier.
You can't be wearing armor or wielding a shield to benefit from this feature.
Ronin[edit]
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Samurai[edit]
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Ninja[edit]
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Cloistered Monk[edit]
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Magic Monk Ki Spell List[edit]
- Cantrips
- 1st Level
absorb elements, compelled duel, expeditious retreat, feather fall, jump, hunter's mark, shield, zephyr strike
- 2nd Level
blur, invisibility, see invisibility, misty step
- 3rd Level
counterspell, haste,
- 4th Level
freedom of movement, greater invisibility
- 5th Level
far step, steel wind strike
- 6th Level
tasha's otherworldy uise
- 7th Level
eternalness
- 8th Level
mind blank
- 9th Level
foresight
Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the Magic Monk class, you must meet these prerequisites: Dex 15, Str 13, Con 11, Wis 9, Cha 7, Int 5.
Proficiencies. When you multiclass into the Magic Monk class, you gain the following proficiencies:
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