Madness Snake (3.5e Creature):

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Madness Snake
Size/Type: Large Magical Animal
Hit Dice: 18d10+144 ((243) hp)
Initiative: +4
Speed: 40ft. (8 squares);
Armor Class: 24 (+10 natural, + 5 Dex, - 1 Size), touch 14, flat-footed 19
Base Attack/Grapple: +18/
Attack: Bite + 28 (3d6 + 15)
Full Attack:
Space/Reach: 10 ft./5 ft.
Special Attacks: Poison
Special Qualities: Witch's Empowerment, Madness
Saves: Fort 19, Ref 16, Will 6
Abilities: Str 30, Dex 20, Con 26, Int 3, Wis 6, Cha 10
Skills: N/A
Feats: N/A
Environment: Any
Organization: Any
Challenge Rating: {{{cr}}}
Treasure: None
Alignment: Chaotic, Evil
Advancement:
Level Adjustment:
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Combat[edit]

Madness: (EX) Due to being completely and utterly insane the Madness Snake is immune to any mind effecting effect.

Poison: (Ex) 1d6 Con, Initial 2d6 con Secondary. Fort Save dc 27 (The save is constitution based)

Witch's Empowerment (Su): The snake gains an enchantment bonus to it's natural armor, constitution and a profane bonus to hit and damage rolls equal to the summoner's charisma modifier.


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